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Clipping Bug at Rivet City


vitalsine

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Hey guys, I just arrived to Rivet City, still in the Capital Wasteland. I am trying to get up on the platform where you would use the intercom, but I am clipping through everything! Never experienced this problem yet, so it is unique to this location, so far. If I walk back a bit near the super mutant camp, everything is fine, no clipping, it only seems to be up by the platform. I can walk through everything, debris, walls, rocks, platform... I am going to try to disable some mods and diagnose the problem. I tried loading and saving and quick traveling, none of those worked. My uGridstoload is 9, not sure if that would affect this.

 

GameMode=Fallout3
Fallout3.esm=1
Anchorage.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
ThePitt.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
StreetLights.esm=1
EWE Energy Weapons Enhanced.esm=1
EVE.esm=1
Project Beauty.esm=1
DCInteriors_ComboEdition.esm=1
Enhanced Weather - Rain and Snow.esm=1
RH_IRONSIGHTS.esm=1
Fellout-BrokenSteel.esp=1
Fellout-Anchorage.esp=1
Fellout-pipboylight.esp=1
Fellout-Zeta.esp=1
Fellout-PointLookout.esp=1
Fellout-Full.esp=1
EWE DLC Addon.esp=1
EWE Load Order Fix.esp=1
EWE Supermutant Energy Weapons.esp=1
EWE Stormfront Studios Load Order Fix.esp=0
Project Beauty- Point Lookout.esp=1
Project Beauty- Broken Steel.esp=1
BlackWolf Backpack - Blank's Container Patch.esp=1
BlackWolf Backpack - Vendor Script Replenish.esp=1
BlackWolf Backpack.esp=1
dD - Enhanced Blood Main.esp=1
dD-Smaller Wounds.esp=1
dD-Smaller Spatters Realistic.esp=1
dD-Smaller Spatters Default.esp=1
dD-Reduced Ragdoll Force.esp=1
dD-Reduced Dismember Force.esp=1
Enhanced Weather - REBOOT.esp=1
Enhanced Weather - Sneak Bonus during Storms.esp=1
Enhanced Weather - Weather Sounds in Interiors.esp=1
Enhanced Weather - Radioactive Rain and Snow Plugin.esp=0
Enhanced Weather - Rain and Snow in Fallout.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - Zeta.esp=1
WeaponModKits.esp=1
DIM TYPE3clothesRETAIL.esp=0
RH_IronSights_Basic_AnchoragePlugin.esp=1
RH_IronSights_Basic_PittPlugin.esp=1
RH_IronSights_Pitt_NewRifleSights.esp=1
RH_IronSights_PL_NewItems.esp=1
RH_IronSights_Basic_ZetaPlugin.esp=1
RH_IronSights_Basic_BrokenSteelPlugin.esp=1
RH_IronSights_Basic_PointLookoutPlugin.esp=1
RH_IronSights_Basic_VanillaPlugin.esp=1
RH_IronSights_RemoveReticule.esp=1
RH_WMK_Bridge.esp=1
RH_EVE_Bridge.esp=1
RH_IronSights_Vanilla_NewWeapons.esp=1
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Welp, that was easy. It was DC Interiors... I wonder why? Anyone know of a fix? or maybe I am using an old version? NMM says that it needs an update, but I am sure that I downloaded the most recent one. It looked like that mod added some shops and other cool stuff to the game, was hoping to enjoy it. Oh wellz :(

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I have never had a problem like you describe anywhere in the game with DC Interiors. It is more than likely a load order problem. Your dlc .esm are out of order. It should be as follows:

Anchorage.esm

ThePitt.esm

Streetlights.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

 

I suggest that you download and install BOSS until you can sort your load order by yourself. BOSS: http://www.nexusmods.com/fallout3/mods/10193/

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Oops! Was under the impression that NMM handled the load order kind of like FOMM did. Didn't realize that BOSS wasn't integrated!! Thanks man. I'll let you know if it fixes things.

Edited by vitalsine
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