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Skin Tone Problem? (Extreme Black and White)


nicktheduke

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hello all


so i installed oblivion character overhaul and i seem to have a problem with skin tone in character gen/NPCs. you can see what i mean in this forum topic (doesn't include a fix): http://forums.nexusmods.com/index.php?/topic/613951-reduce-body-hue-variation/


basically when i go into character gen's skin tone setting, i can adjust the slider all the way from (black) to (white) which basically eliminates the skin texture/details. this applies to NPCs as well


I've tried removing mods from load order but haven't had much luck. even when i'm in vanilla, i have the same problem but not quite as bad.


when i set bFaceGenTexturing to 0, it removes the slider functionality but i lose the textures altogether...


is there any simple fix without doing a clean reinstall of oblivion? or is this just how the game is?


it's rather annoying to have a snow white dark elf gleaming after you in a dungeon...

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Nicktheduke, I've built a fresh, unmodded installation of Oblivion, with no plug-ins nor Patches whatsoever, in order to test this, and as far as I can tell, this is the way the game engine is created. I have been able to duplicate the results shown in the thread you link to.

 

Contrary to what I told you in the OCO v2 thread, it happens that it's the actual normal behavior of Oblivion's FaceGen. It's the way the developers designed the facegen to work.

 

So there's no "simple fix" for this, and doing a clean install won't solve this because it's the way the game works.

 

We're aware of the crappy way texture sliders work on facegen, and in fact OCO vs includes a version of OFF in order to minimize the disasters that meddling with texture sliders do to faces and bodies.

 

I personally always recommend DO NOT TOUCH texture sliders in Chargen nor Facegen. Stick to defaults, and if you want to experiment with them, be very careful.

 

So, summarizing: the only way to "solve" this is installing either OFF or OCO v2 (not both, because OCO includes a special version of it, as Duchess discovered the other day when we talked about it):

 

And DO NOT TOUCH texture sliders.

 

 

Cheers!

Edited by IkeCoast
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ikecoast strikes again!

 

thank you for clarifying the situation. it just seems so... drastic?! and i don't recall this being a problem on the xbox version...

 

i thought it was something with a mod or my video settings :P

 

would OFF be better to alleviate the extremes? how does the OCO version differ?

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Nick, you must bear in mind that, as painful as it is to accept, the PC version of Oblivion is not as well built as Xbox one.

 

OFF and OCO respective texture shader packages differ in that OFF is for vanilla heads and OCO's is for Nuska's heads. However, Nuska's heads are resculpted vanilla ones, and therefore OFF shaders should work for them too. Nuska included her own shaders in order to minimize third-party mods dependency. You could try to replace Nuska's with OFF's, but I advice you to not do so. If other than this your game works fine, then leave it as is and use Age and Complexion sliders alone.

 

Nuska included wonderful agemaps to her textures, with stubbles, scars, wrinkles, and so on, and it's incredible what one can achieve with just these two sliders. You'll be really pleased with what you can make your character look.

 

And about already existing NPCs, I haven't found yet any of them that sported so awful shadings. Even the ones that were, in words of Jack Crawford and Clarice Starling, "Like a Picasso painting, with a face impossible to stare at", are now pleasant.

 

Cheers!

Edited by IkeCoast
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This is a very strange predicament indeed! I don't recall there being such drastic extremes when I first loaded up on PC but I could be wrong.

 

I'd prefer to stick with Nuska's work. Too beautiful to pass up.

 

What's more is when I go to +1000 (all white) it loses coloration in almost everything (skin, lips, eyes, etc) which turns the character into a marble statue... NPCs with the -1000 setting are more unsettling because it just looks like two floating eyes contained in an abyss... This affects all races. It seems pretty ridiculous that Bethesda would intently do this and that there is no fix.

 

Is there is a way to adjust this in the .ini file or TESC? Basically, is there a way to tell Oblivion not to go beyond -500 or +500 on skin tone?

 

Or, will I simply have to save the game each time I find a black/white NPC, load them up in TESC and edit there?

Edited by nicktheduke
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I actually don't know because I haven't tripped yet onto some NPC with this shading thing. Do you recall which ones have you enconuntered insofar? I could have a look in my game and see if I have the same effect.

 

And about the ini setting, I have peeked there lots of times and can't recall if there is some option to do what you ask. Let me have another peek and I'll tell you what I find.

 

Cheers!

 

EDIT:

 

Nope, dude, I can't find any reference to Facegen Shaders in ini files, and there are some facegen control lines in the main ini file, but none that I can identify as controlling face shaders.

Edited by IkeCoast
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hello again,

still trying to fix this skin tone problem with oblivion :(
i just did what i thought was a clean reinstall but when i loaded the *vanilla* game up, the textures are still super drastic... this isn't normal, right?
i've uploaded screenshots to show what i mean: http://imgur.com/a/sHNKd
is there any way to fix this? i don't ever recall there being blue albinos or people completely devoid of skin tone in the game :(
is there a skin tone or any texture replacer i can use? was planning on using Oblivion Character Overhaul but its pointless if i can't resolve this problem...
please let me know. thanks.
Edited by nicktheduke
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