Jump to content

Incredible Enchanted Airburst Arrows


ItsDolomiteBaby

Recommended Posts

So to start off, I've seen some pretty cool arrow and spell mods, but nothing I've seen has this: Airburst arrows.

Before you think, "Airburst arrows? That seems stupid," hear me out. As you know, magic and archery mods are

pretty popular, especially The Last Altar. The amazing stuff that mod can do has given me hope for some arrow

and magic hybridization. Obviously we aren't going to enchant the arrows at the enchanting tables, but rather forge

them. The most powerful arrows would only be craftable once the player has maxed-out smithing, marksman,

enchanting, and the school of magic associated with the arrow's enchantment. Keep in mind, that's for the super

powerful arrows. The community uncapper will allow for multi Master level skill requirements.

 

Now then, to start with a list of airburst arrows, the requirements, and their effects. Feel free to add your ideas as well;

this could be really awesome!

 

Format:

(Arrow grade first letter)(magic effect)(Airburst arrow aka AA)-(Primary effect)(Secondary effect)(Tertiary effect)

Format Example:

MClkAA-OTPh

Format Example Full Name:

Master Clucking Airburst Arrow - Omni Tether Phasing

 

Format Components:

 

Arrow Grades:

Standard Airburst Arrow - SAA:

Skills of 20 required.

Advanced Airburst Arrow - AAA:

Skills of 50 required.

Master Airburst Arrow - MAA:

Skills of 100 required.

 

Primary Airburst Types:

Omni - O:

Spherical area of effect.

Descending - D:

Conical downward area of effect.

Spread - S:

Forward conical area of effect

Cluster - C:

Spawns ranged spells of the respective magical effect in 14 directions: 2 x axis, 2 y axis, 2 z axis,

1 +x +y +z quadrant @+45 degrees, 1 -x +y +z quadrant @+45 degrees, 1 -x +y -z quadrant @+45 degrees,

1 +x +y -z quadrant @+45 degrees, 1 +x -y +z quadrant @-45 degrees, 1 -x -y +z quadrant @-45 degrees,

1 -x -y -z quadrant @-45 degrees, 1 +x -y -z quadrant @-45 degrees.

NOTE:

Primary effects may NOT be combined with primary effects.

 

Secondary Effects:

None (blank designation):

No secondary effect.

Tether - T:

As the arrow travels, it spawns airbursts every 10m with a final proxy/impact detonation.

NOTE:

May NOT be combined with Omni Cluster to avoid CTD.

Glowing - G:

Arrow emits a 0.25m light to act as a tracer.

Audio - A:

Creates a decoy voice on impact.

Silver - Svr:

Adds +50% damage to the unholy abominations of Tamriel.

Carbon Steel Shaft - Css:

Adds +25% damage if arrow impacts target after airburst detonation.

This makes Spread Airburst arrows very powerful.

Nullified - N:

Does 0 damage and does NOT register as an attack.

NOTE:

May NOT be combined with Svr, Css, or AP effect types, Used for tactical airburst magic.

NOTE:

Secondary effects may NOT be combined with secondary effects.

 

Tertiary Effects:

None (blank designation):

No tertiary effect.

Armor Piercing - Ap:

Ignores 50% armor.

Phasing - Ph:

Arrow ignores collision physics and disappears after 5 seconds or primary airburst.

Blinker - B:

Arrow obeys shock physics, the arrow has no drop, and strikes the target near instantly.

NOTE:

Tertiary effects may NOT be combined with tertiary effects.

 

Schools and magic effects:

 

Destruction:

Incendiary - I:

Fire damage.

Plasma - P:

Shock damage.

Cryogenic:

Frost damage.

 

Illusion:

Passifing - Pas:

Calms target.

Engaging - E:

Frenzies target.

Motivating - Mot:

Casts Rally on target.

Designating - Dsg:

Targets spawn the Candlelight spell for easy night acquisition.

Flare - Flr:

Airburst creates a very bright, red Mage Light spell that slowly descends to the ground.

NOTE:

May only be used with the D primary effect.

Disabling - Dis:

Paralyses target.

 

Conjuration:

Reinforcement - R:

Spawns familiar.

NOTE:

May only be used with D primary effect.

Capturing - Cap:

Casts Soul Trap on target.

Unholy:

Raises the fallen as your thrall.

NOTE:

May NOT be combined with Svr secondary effect.

 

Restoration:

Medical - Med:

Heals target.

Exorcising - Exr:

Repels undead.

Holy - Hly:

Sun damage.

Bolstering - Bol:

Fortifies target's health, stamina, and mana.

 

Alteration:

Shielding - Shd:

Gives target damage absorbing cloak spell.

Pestilent - Pst:

Adds weakness to all damage types.

Crippling - Crp:

Slows target.

Clucking - Clk:

Turns the target into... a chicken. Yes, I went there. Thanks for reading this far, by the way. :smile:

Chrono:

Shoot the sun or moons to progress 12 hours.

NOTE:

Requires special attributes related to the two Dawnguard arrows.

Climate Control - Cc:

Cycles to the next type of weather pattern.

 

 

Example Arrows:

Destruction School of Magic (the obvious one):

 

Standard Incendiary Airburst Arrow - Omni (SIAA-O):

Effect:

Proximity detonated fire arrow that deals a moderate amount of damage in a 3m (does Creation Kit use

metric or imperial measurements?) radius, with a chance to ignite enemies.

Skill Requirements:

Marksman=20, Smithing=20, Enchanting=20, Destruction=20

Materials (makes 25 arrows):

1 firewood, 1 iron ingot, 1 fire salts

 

Advanced Incendiary Airburst Arrow - Omni (AIAA-O):

Effect:

Proximity detonated fire arrow that deals a high level of damage in a 3m radius, with a chance to ignite enemies.

Skill Requirements:

Marksman=50, Smithing=50, Enchanting=50, Destruction=50

Materials (makes 15 arrows):

1 firewood, 1 steel ingot, 2 fire salts

 

Master Incendiary Airburst Arrow - Omni - Carbon Steel Shaft (MIAA-O-Css):

Effect:

Proximity detonated fire arrow that does a massive level of damage in a 6m radius with 100% chance to incinerate

enemies, and with the proper perk, will turn them into ash piles.

Skill Requirements:

Marksman=100, Smithing=100, Enchanting=100, Destruction=100

Materials (makes 10 arrows):

2 steel ingot, 3 charcoal, 3 fire salts

 

Standard Plasma Airburst Arrow - Omni (SPAA-O):

Effect:

Proximity detonated lightning arrow that deals a moderate amount of damage in a 3m radius, with a chance to shock enemies.

Skill Requirements:

Marksman=20, Smithing=20, Enchanting=20, Destruction=20

Materials (makes 25 arrows):

1 firewood, 1 iron ingot, 1 void salts

 

Advanced Plasma Airburst Arrow - Omni (APAA-O):

Effect:

Proximity detonated lightning arrow that deals a high level of damage in a 3m radius, with a chance to shock enemies.

Skill Requirements:

Marksman=50, Smithing=50, Enchanting=50, Destruction=50

Materials (makes 15 arrows):

1 firewood, 1 steel ingot, 2 void salts

 

Master Plasma Airburst Arrow - Omni - Carbon Steel Shaft (MPAA-O-Css):

Effect:

Proximity detonated lightning arrow that does a massive level of damage in a 6m radius with 100% chance to electrocute

enemies, and with the proper perk, will turn them into ash piles.

Skill Requirements:

Marksman=100, Smithing=100, Enchanting=100, Destruction=100

Materials (makes 10 arrows):

2 steel ingot, 3 charcoal, 3 void salts

 

Standard Cryogenic Airburst Arrow - Omni (SCAA-O):

Effect:

Proximity detonated frost arrow that deals a moderate amount of damage in a 3m radius, with a chance to freeze enemies.

Skill Requirements:

Marksman=20, Smithing=20, Enchanting=20, Destruction=20

Materials (makes 25 arrows):

1 firewood, 1 iron ingot, 1 frost salts

 

Advanced Cryogenic Airburst Arrow - Omni (ACAA-O):

Effect:

Proximity detonated frost arrow that deals a high level of damage in a 3m radius, with a chance to freeze enemies.

Skill Requirements:

Marksman=50, Smithing=50, Enchanting=50, Destruction=50

Materials (makes 15 arrows):

1 firewood, 1 steel ingot, 2 frost salts

 

Master Cryogenic Airburst Arrow - Omni - Carbon Steel Shaft (MCAA-O-Css):

Effect:

Proximity detonated frost arrow that does a massive level of damage in a 6m radius with 100% chance to freeze enemies.

Skill Requirements:

Marksman=100, Smithing=100, Enchanting=100, Destruction=100

Materials (makes 10 arrows):

2 steel ingot, 3 charcoal, 3 frost salts

Edited by ItsDolomiteBaby
Link to comment
Share on other sites

The problem is the smithing system; every conceivable combination must be made into it's own ammo/object.

I'm not too sure, but I don't think the enchanting system works that way. Perhaps the solution isn't to enchant

the arrows, but rather the bow? The downside to that is (unless you mod your carry weight) bows have weight,

and you'd have to specialize in one or two combos, and tertiary effects would have to merge with secondary

effects due to Skyrim's horribly limited (compared with Oblivion) enchanting system.

 

To make matters worse, I have the time to make the individual arrow combos, but not the know-how.

Finally, even if I make the mod, it seems like it'd be doomed to obscurity because as astounding as this may be,

it seems like all people are interested in is gladiatorial combat, wizardry, and things to help them get off to female

characters. Those of us who prefer stealth, range, and cunning seem to get the arrow's shaft in the modding

community. Seriously, how can you not want to fire an arrow into a horde of Foresworn berserkers that spawns

airbursts every 10m or so and has a proxy airburst that turns them all into mindless chickens?!

Think of the Gamer-poop possibilities of this mod!

Link to comment
Share on other sites

All I can say is that if you have the ability to make it, then make it. We have no way of knowing how popular it will get, and it could end up exploding into a popular mod. No harm in trying it, right? :) There are a lot of stealth players, (I personally play as a sneak-mage. cheap, I know, but I love stealth kills and I love magic lol) so I know it'll get some publicity

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...