austomusprime Posted January 18, 2014 Share Posted January 18, 2014 Okay, so I have somewhere around 90 active mods that I use, but the problem is that my Skyrim has consistent freezing issues. I have the follower Cerwiden, and it seems that when she casts her blessing spell that it could cause the freeze but I'm not sure. I have used BOSS, NMM, TES5Edit, and I still freeze about every thirty minutes or so, could someone help me? I just downoaded Wrye Bash but I'm not 100% sure how to use it.Here's my BOSS load order:Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}Dawnguard.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Dawnguard Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}HearthFires.esm ActiveUnofficial Hearthfire Patch.esp ActiveDragonborn.esm ActiveUnofficial Dragonborn Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Stats}}Falskaar.esm ActiveWyrmstooth.esp ActiveApachiiHair.esm ActiveLB_MuchAdoSnowElves.esm Activemoonpath.esm ActiveSPIKE.esm ActiveHighResTexturePack01.esp ActiveHighResTexturePack02.esp ActiveHighResTexturePack03.esp ActiveUnofficial High Resolution Patch.esp ActiveArmored Skeleton.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}Prometheus_BeastSkeletons.esp ActiveChesko_WearableLantern.esp ActiveImmersive Battles.esp ActiveImmersive Brigands.esp ActiveImmersive Dawnguard.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}Immersive Dragonborn.esp ActiveImmersive Factions.esp ActiveImmersive Mercenaries.esp ActiveImmersive Patrols.esp ActiveImmersive Travelers.esp ActiveImmersive Werewolves.esp ActivePopulated Lands Roads Paths.esp ActiveReal Wildlife Skyrim 0.1.esp ActiveBash Tag suggestion(s): {{BASH: Delev}}WetandCold.esp ActiveWetandCold - Ashes.esp ActiveChesko_LoreBasedLoadingScreens.esp ActiveSkyUI.esp ActiveiHUD.esp ActiveCloaks.esp Activehothtrooper44_ArmorCompilation.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Immersive Weapons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}nordicrangerarmor.esp ActiveSeadog.esp ActiveUnique Uniques.esp ActiveAdalMatar.esp ActiveNote: V1.1+: This file contains 3 deleted NavMesh records that TES5Edit cannot repair automatically, and which are reported by the mod author to be harmless artifacts from Creation Kit export.AgentOfRighteousMight.esp ActiveBetterJorrvaskr.esp ActiveCollegeOfWinterholdGloryv.1.6.esp ActiveDragon Falls Manor.esp ActiveHebrock_Der Schatten von Meresis - EV.esp ActiveHunting in Skyrim - No Perks.esp Activequest into the depths.esp ActiveInconsequential NPCs.esp ActiveLB_MuchAdoSnowElves_Quest.esp Activemoonpath_questdata.esp ActiveMy Home Is Your Home.esp ActivePiratesofthePacific.esp ActiveTG Headquarters Overhaul v.1.5.esp ActiveWarning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.TheDomain.esp ActiveWarning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.The Fifth Gate.esp ActiveTheFrontier.esp ActiveThe Paarthurnax Dilemma.esp ActiveUndeath.esp ActiveArchmageTolfdir.esp ActiveBetterQuestObjectives.esp ActiveGuard Dialogue Overhaul.esp ActiveNote: Do not clean. "Dirty" edits are intentional and required for the mod to function.Headtracking.esp ActivedD - Enhanced Blood Main.esp ActivedD-Dragonborn-Dawnguard-EBT Patch.esp ActiveDarkbroSanctuary1.0.0.esp ActiveHelgen Reborn.esp ActiveRealistic Lighting Overhaul - Dungeons.esp ActiveRealistic Lighting Overhaul - Dawnguard Interiors.esp ActiveRealistic Lighting Overhaul - Major City Exteriors.esp ActiveRealistic Lighting Overhaul - Major City Interiors.esp ActiveRealistic Lighting Overhaul - Minor Cities and Town Interiors.esp ActiveApocalypse - The Spell Package.esp ActiveThe Dance of Death - Ultimate Edition.esp ActiveHothFollower.esp ActiveInigo.esp ActiveHothFollower UFO Patch.esp ActiveCompanionValfar.esp ActiveImmersive Followers.esp ActiveCerwidenCompanion.esp Activewisplicker.esp ActiveAmazingFollowerTweaks.esp Activeethereal_elven_overhaul.esp ActiveBlacksmithforge water fix Vanilla.esp ActiveBlacksmithforge water fix DG.esp ActiveBlacksmithforge water fix HF.esp ActiveBlacksmithforge water fix DB.esp ActiveBashed Patch, 0.esp Active Link to comment Share on other sites More sharing options...
3AMt Posted January 18, 2014 Share Posted January 18, 2014 (edited) It can also be that 90 mods are simply to much for your system to handle. Skyrim is capable to handle more thats right, but it highly depends on the mods and what they do. + your system and graphic card. When sykrim was newer I wasn't able to run up to 100 mods. The game was unstable as hell with more. Currently I use a few giant mods, physic hairs and lots of performance eating stuff. And with these installed, I can't go beyond 45 mods anymore. Edited January 18, 2014 by 3AMt Link to comment Share on other sites More sharing options...
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