Jump to content

[LE] How to make a mesh into a gnd (ground) mesh.


Stokes52

Recommended Posts

https://www.youtube.com/watch?v=TXNZeN8AE3M&feature=youtu.be

 

In this video i create an orc helmet ground model replacing the vanilla ebony helmet ground model.

 

1. Download Nifskope (google)

2. Extract a template ground model .nif from Skyrim - Meshes.bsa using FO3 Archive Utility (if you have no idea how to do that you can use my attached template file i used in the video)

3. Open ground model and your armor .nifs in Nifskope, there is a white box in the clip that shows the keystrokes i used.

4. In Armor.nif select the NiTriShapeData of the mesh, copy (CTRL C), in the ground model .nif highlight NiTriShapeData / Data line (as shown in the video) and press CTRL V to paste/replace the mesh. Afterwards delete (CTRL DEL) the old NiTriShapeData that got kicked out of the block.

5. Adjust position using the translation/rotation values.

6. Copy the TextureSet block, same mehtod as 4. but highlighting BSLightingShaderProperties / Texture Set line when pasting - that will replace the texture paths, delete the old ones. Done, save the file in the folder of your mod (like \Skyrim\data\meshes\armor\MOD\GROUND.nif).

7. In creation kit check Skyrim.esm and the mod's file, set the mod file to active and load. Select the armor form of the modded helmet and set up the world model path to your new file. If you have no idea how to find the armor form used in the mod => when you load the mod file there is a button DETAILS that shows all edited/created forms of the mod...just look up the correct one and search it afterwards. Save & Done.

 

Ground Model template: http://www.putlocker.com/file/CB829F69A7EB20B7 website

 

Thank you! Your instructions helped me a lot.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...