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Is It Possible to Edit NavMesh With Scripts?


Rhaskos

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Is it possible to change the NavMesh in-game with scripts? I am using dynamic wall placement, but since I don't know how to change NavMesh in-game with scripts, AIs just run into placed walls. It would be even more useful if the Creation Kit's negative NavMesh and "Obstacle" properties weren't just for show. It's so annoying that I can't put negative NavMesh on an object and be done with it :mad:

Edited by Rhaskos
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I dont know tbh, however you can try to place colission boxes and planes and have them initially disabled so npcs can walk through them, but once the script activates it activates all those collision things making the npcs walk in their "new areas" so to speak.

Then when the script deactivates have all the collision stuff deactivated again as well.

I'm not a pro with the CK though, just throwing one possibility out there.

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