Rhaskos Posted January 30, 2014 Share Posted January 30, 2014 (edited) Is it possible to change the NavMesh in-game with scripts? I am using dynamic wall placement, but since I don't know how to change NavMesh in-game with scripts, AIs just run into placed walls. It would be even more useful if the Creation Kit's negative NavMesh and "Obstacle" properties weren't just for show. It's so annoying that I can't put negative NavMesh on an object and be done with it :mad: Edited January 30, 2014 by Rhaskos Link to comment Share on other sites More sharing options...
Deleted31005User Posted January 31, 2014 Share Posted January 31, 2014 I dont know tbh, however you can try to place colission boxes and planes and have them initially disabled so npcs can walk through them, but once the script activates it activates all those collision things making the npcs walk in their "new areas" so to speak.Then when the script deactivates have all the collision stuff deactivated again as well.I'm not a pro with the CK though, just throwing one possibility out there. Link to comment Share on other sites More sharing options...
Terra Nova Posted January 31, 2014 Share Posted January 31, 2014 No script forms to manipulate navmeshes. You can't even attach a script to them. Link to comment Share on other sites More sharing options...
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