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Question about Bash Tags for TES5Edit merged plugins

tes5edit plugin esp bash tag merged plugin merged esp bashed patch boss bash smash

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#1
TacitusofArnor

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Hello, I have looked for quite a while on here and the googlez for somebody answering or even discussing this question I've been having and have found nothing but one topic in which nobody responded. So, here I am.

 

OK, so I've hit the hard limit of 255 plugins for Skyrim, and have been looking into merging particular .ESPs into one using TES5Edit in order to shorten my load order so that I can finish installing my desired mods. I also use Wrye Smash to make a Bashed Patch.

 

Say that one of the plugins being merged into one ESP has a Bash Tag suggestion by BOSS.

Obviously BOSS does not recognize my newly created .ESP, and thus it cannot know if it needs Bash Tags or not.

My question now is this: Should I manually add the Bash Tags that were suggested by BOSS on the non-merged .ESPs to my new merged .ESP in Wrye Bash before rebuilding the Bashed Patch? Or would it somehow be fine without it, or even a bad idea to add them?

 

I only ask because I truly do not know what to do. I want correct leveled lists, but I don't know if adding a Bash Tag to the merged .ESP will affect the other mods included in that .ESP in a negative way.

 

Also, if anyone is knowledgable about this, I have a related question: For merged .ESPs with multiple .ESPs requiring different Bash Tags, would I just include all of the ones that are included in any of the subsidiary .ESPs? or is the process somehow different?

 

I feel that many other users will now be asking these questions or similar ones, due to Sheson's memory patch allowing for more intensive load orders.

 

TL;DR - My question is this: When merging multiple .ESPs into one .ESP using TES5Edit to save on load order space, and when using Wrye Bash to build a Bashed Patch, should I manually re-add the Bash Tags suggested by BOSS for the individual pre-merged .ESPs to the new merged .ESP to ensure correct leveled lists? Or should I specifically leave it alone in order to avoid a problem?

 

Thank you to anyone willing to answer such an obscure and stupid question.

 

EDIT: I have read a little bit of more info from the comments on the nexus page for the Merge Plugins script, and am considering avoiding merging any mods with Bash Tags, as I am afraid I will lose better leveled lists. However, the question still stands.

 

UPDATE: matortheeternal, in the comments on his Merge Plugin Script page on the Nexus, says that simply adding the bash tags from the pre-merged .ESPs on to the new merged .ESP and then rebuilding the bashed patch as normal should work. Huzzah!


Edited by TacitusofArnor, 31 January 2014 - 10:02 PM.


#2
myztikrice

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Select the mod in Wyre Bash, then in the white box in the lower right, right click and select the tag.


Edited by myztikrice, 31 January 2014 - 06:48 AM.


#3
TacitusofArnor

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Select the mod in Wyre Bash, then in the white box in the lower right, right click and select the tag.

 

I know how to, my question is whether or not I should for a TES5Edit merged .esp of multiple mods, when some of the mods have bash tags and some do not.

 

UPDATE: I'm going to assume I can't double post, so here is the update. matortheeternal, in the comments on his Merge Plugin Script page on the Nexus, says that simply adding the bash tags from the pre-merged .ESPs on to the new merged .ESP and then rebuilding the bashed patch as normal should work. Huzzah!


Edited by TacitusofArnor, 31 January 2014 - 10:02 PM.


#4
LucasGMF

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none of the mods which I merged have bashed tags, feck







Also tagged with one or more of these keywords: tes5edit, plugin, esp, bash tag, merged plugin, merged esp, bashed patch, boss, bash, smash

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