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constant CTD in specific areas


PachaK

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I really appreciate all this. :smile:

ok ran a clean on the saved game, but before I did, things I found out are this, your using the normal game keyboard lay out, you don't use the arrow key's. so after about 3 minutes I checked and reset the keyboard map. bellow is the listed mods you has stashed in the saved game file.

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] SShop.esm

[X] iHUD.esm

[X] EVE.esm

[X] FO3 Wanderers Edition - Main File.esm 1

[X] Mart's Mutant Mod.esm 2

[X] DCInteriors_ComboEdition.esm

[X] RH_IRONSIGHTS.esm 3

[X] FCOMaster.esm

[X] FO3 Error Fixes.esp

[X] DarNifiedUIF3.esp

[X] CASM.esp

[X] RH_IronSights_Basic_VanillaPlugin.esp

[X] RH_IronSights_Basic_AnchoragePlugin.esp

[X] RH_IronSights_Basic_PittPlugin.esp

[X] RH_IronSights_Basic_BrokenSteelPlugin.esp

[X] RH_IronSights_Basic_PointLookoutPlugin.esp

[X] RH_IronSights_Basic_ZetaPlugin.esp

[X] RH_IronSights_Pitt_NewRifleSights.esp

[X] RH_IronSights_RemoveReticule.esp

[X] RH_IronSights_PL_NewItems.esp

[X] SShopItems.esp <---------------------I have No idea what that is?

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - Optional VATS Halftime.esp

[X] RH_FWE_Bridge.esp

[X] WeaponModKits.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] WeaponModKits - FWE Master Release.esp

[X] EVE.esp

[X] EVE Operation Anchorage.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - Master Menu Module.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp

[X] Fellout-Full.esp

 

 

  1. This as it was raw. the ery first /last two mods sitting in the spoiler line up listed in Bright Orange...? please look at them, look above, and tell me what you think is wrong.
  2. Now, I can reduce the load for you really quick here......consistant ctd's , freezing, and weird stuff start to form as well as Game bloat and ram usage when you have repeated over and over the very same data loaded and running. it's all running here. Listed in red....get rid of.
  3. you rearrange and clean that up first and post the results and I will verify and check it for you. The UI mods, do the alter the level up data for the game? because I had 35 level up's just out side heading toward the next stop on the quest stage.
  4. 90 % of all the quest stages I found were incomplete, not finished and still hanging in ram while the game is running.
  5. It works like this, if you do not finish a quest once it starts, it stays there and holds up the game till you fail that quest. those scripts do NOT shut down until you fail them, if you do not complete quests, you drag usless junk in ram around with you....quests are part of the game and need to be completed.

I will upload the screen shot of the inventory showing this if need be. I can send back this saved game and remove all the above data from it so it's clean and you can keep the stages in it.

 

 

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] SShop.esm

[X] iHUD.esm

[X] EVE.esm

[X] FO3 Wanderers Edition - Main File.esm 1

[X] Mart's Mutant Mod.esm 2

[X] DCInteriors_ComboEdition.esm

[X] RH_IRONSIGHTS.esm 3

[X] FCOMaster.esm

[X] FO3 Error Fixes.esp

[X] DarNifiedUIF3.esp

[X] CASM.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - Optional VATS Halftime.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp<----Controled by bellow

[X] Mart's Mutant Mod - Master Menu Module.esp <-- This controls the plugins contained in the above

[X] RH_IronSights_Basic_VanillaPlugin.esp

[X] RH_IronSights_Basic_AnchoragePlugin.esp

[X] RH_IronSights_Basic_PittPlugin.esp

[X] RH_IronSights_Basic_BrokenSteelPlugin.esp

[X] RH_IronSights_Basic_PointLookoutPlugin.esp

[X] RH_IronSights_Basic_ZetaPlugin.esp

[X] RH_IronSights_Pitt_NewRifleSights.esp

[X] RH_IronSights_RemoveReticule.esp

[X] RH_IronSights_PL_NewItems.esp

[X] RH_FWE_Bridge.esp

[X] WeaponModKits.esp <----------Overrides all The above ""

[X] WeaponModKits - OperationAnchorage.esp ""

[X] WeaponModKits - ThePitt.esp ""

[X] WeaponModKits - BrokenSteel.esp ""

[X] WeaponModKits - PointLookout.esp ""

[X] WeaponModKits - Zeta.esp ""

[X] WeaponModKits - FWE Master Release.esp ""

[X] EVE.esp ""

[X] EVE Operation Anchorage.esp ""

[X] Fellout-Full.esp

 

 

 

To show what can be done on your own, here is my own load order.

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] FO3 Wanderers Edition - Main File.esm 1 all merged into it

[X] Mart's Mutant Mod.esm 2 all merged in ito it

[X] RH_IRONSIGHTS.esm 3 all merged into it

[X] EVE.esm All merged into it

[X] Master Overrides.esm

[X] Master weather pack.esm

[X] Master VoceOverrides .esp

and anything else I want to add goes below

---------------------------------------------

 

The pupose in modding is to learn how to change things. The tools are here to help you do that.

you can't upload personal tweaks of this kind so don't get any foolish ideas, what this means is, game bloat can kill the game.

 

I want you to study this and look at the DLC's, they contain a tremendous amont of information but are very small.

 

Every one derives their mods from these very small things, and go way over board. specs in an esp for specific needs can be changed to work in an esm IF you know how.

 

esp is a lot easier to deal with. a mastered file means your done, there is no more tweaking for that path, considered final. others work from that. or use esp's to change them.

 

Don't ask me for mine because I can not give them too you. you need to learn how to do it on your own.

 

there is a weather mod called moods ? something and it has a training thing in it that all pictures, pretty cool too. there are other links available I keep here in my signature all about modding, I don't think any one even reads them anymore. but they are there for you, not me.

 

kitty :laugh: :kiss: :cool:

Edited by Purr4me
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Ok, I disabled the mmm dlc plugins, and the mmm fwe master release.esp plugin. Now what?

 

And SShop items, I believe is from the Scavanger Armors mod.

Are you familar with the sites posting tools? I need you to post your results in a spoiler, I prefer it to remain on one posted, just edit the post. iwill know. why? because to contains all the information in one place instead of cascading pages ten miles long. watch the posted edited dats and times.

 

post the new load order in the spoiler. Above, ther are 3 icons, the 3rd on the right of the 3 is greenand white in color, I have no idea what it is, but the button opens up and in there has all the site codes allowed for posts here. scroll down and select "spoiler" a small box will open up, post your data in that.

 

each time you open up and edit a post, I will know. My little girl, dummped my coffe all over my key board, all my keys aresticky now. ihave to take it apart and clean it. what a mess.

 

if you do this in this way, I can attempt to teach you how to merge files.

EDIT: like this--->

 

Scavanger Armors mod, scanning and downloading that mod to check whats in it for you.

 

kitty.

Edited by Purr4me
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[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] SShop.esm
[X] iHUD.esm
[X] EVE.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] DCInteriors_ComboEdition.esm
[X] RH_IRONSIGHTS.esm
[X] FCOMaster.esm
[X] SignalScrambler.esp
[X] DarNifiedUIF3.esp
[X] CASM.esp
[X] RH_IronSights_Basic_VanillaPlugin.esp
[X] RH_IronSights_Basic_AnchoragePlugin.esp
[X] RH_IronSights_Basic_PittPlugin.esp
[X] RH_IronSights_Basic_BrokenSteelPlugin.esp
[X] RH_IronSights_Basic_PointLookoutPlugin.esp
[X] RH_IronSights_Basic_ZetaPlugin.esp
[X] RH_IronSights_Pitt_NewRifleSights.esp
[X] RH_IronSights_RemoveReticule.esp
[X] RH_IronSights_PL_NewItems.esp
[X] MTC Wasteland Travellers.esp
[ ] MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp
[X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp
[X] SShopItems.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[X] FO3 Wanderers Edition - Optional VATS Halftime.esp
[X] RH_FWE_Bridge.esp
[X] WeaponModKits.esp
[X] WeaponModKits - FWE Master Release.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] EVE.esp
[X] EVE Operation Anchorage.esp
[X] Mart's Mutant Mod.esp
[ ] Mart's Mutant Mod - DLC Anchorage.esp
[ ] Mart's Mutant Mod - DLC The Pitt.esp
[ ] Mart's Mutant Mod - DLC Broken Steel.esp
[ ] Mart's Mutant Mod - DLC Point Lookout.esp
[ ] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[ ] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp
[X] Fellout-Full.esp
[X] FO3 Error Fixes.esp

 

 

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] SShop.esm
[X] iHUD.esm
[X] EVE.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] DCInteriors_ComboEdition.esm
[X] RH_IRONSIGHTS.esm
[X] FCOMaster.esm
[X] SignalScrambler.esp
[X] FO3 Error Fixes.esp
[X] DarNifiedUIF3.esp
[X] CASM.esp
[X] RH_IronSights_Basic_VanillaPlugin.esp
[X] RH_IronSights_Basic_AnchoragePlugin.esp
[X] RH_IronSights_Basic_PittPlugin.esp
[X] RH_IronSights_Basic_BrokenSteelPlugin.esp
[X] RH_IronSights_Basic_PointLookoutPlugin.esp
[X] RH_IronSights_Basic_ZetaPlugin.esp
[X] RH_IronSights_Pitt_NewRifleSights.esp
[X] RH_IronSights_RemoveReticule.esp
[X] RH_IronSights_PL_NewItems.esp
[X] MTC Wasteland Travellers.esp
[ ] MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp
[X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp
[X] SShopItems.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
[X] FO3 Wanderers Edition - Optional VATS Halftime.esp
[X] RH_FWE_Bridge.esp
[X] WeaponModKits.esp
[X] WeaponModKits - FWE Master Release.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] EVE.esp
[X] EVE Operation Anchorage.esp
[X] Mart's Mutant Mod.esp
[ ] Mart's Mutant Mod - DLC Anchorage.esp
[ ] Mart's Mutant Mod - DLC The Pitt.esp
[ ] Mart's Mutant Mod - DLC Broken Steel.esp
[ ] Mart's Mutant Mod - DLC Point Lookout.esp
[ ] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[ ] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp
[X] Fellout-Full.esp

 

 

 

 

 

The first "spoiler" is my new load order. I don't know why the editor placed the new one before the original, but that's where it is.

Edited by PachaK
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[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] SShop.esm

[X] iHUD.esm

[X] EVE.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] DCInteriors_ComboEdition.esm

[X] RH_IRONSIGHTS.esm

[X] FCOMaster.esm

[X] SignalScrambler.esp

[X] FO3 Error Fixes.esp

[X] DarNifiedUIF3.esp

[X] CASM.esp

[X] RH_IronSights_Basic_VanillaPlugin.esp

[X] RH_IronSights_Basic_AnchoragePlugin.esp

[X] RH_IronSights_Basic_PittPlugin.esp

[X] RH_IronSights_Basic_BrokenSteelPlugin.esp

[X] RH_IronSights_Basic_PointLookoutPlugin.esp

[X] RH_IronSights_Basic_ZetaPlugin.esp

[X] RH_IronSights_Pitt_NewRifleSights.esp

[X] RH_IronSights_RemoveReticule.esp

[X] RH_IronSights_PL_NewItems.esp

[X] MTC Wasteland Travellers.esp

[ ] MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp

[X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp

[X] SShopItems.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - Optional VATS Halftime.esp

[X] RH_FWE_Bridge.esp

[X] WeaponModKits.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] EVE.esp

[X] EVE Operation Anchorage.esp

[X] Mart's Mutant Mod.esp

[ ] Mart's Mutant Mod - DLC Anchorage.esp

[ ] Mart's Mutant Mod - DLC The Pitt.esp

[ ] Mart's Mutant Mod - DLC Broken Steel.esp

[ ] Mart's Mutant Mod - DLC Point Lookout.esp

[ ] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - Master Menu Module.esp

[ ] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp

[X] Fellout-Full.esp

 

 

 

[X] FO3 Wanderers Edition - Main File.esm 1 Goes first

[X] Mart's Mutant Mod.esm 2 Goes second

[X] RH_IRONSIGHTS.esm 3 Goes next.

[X] WeaponModKits.esp Always goes last <- but the and ( [X] RH_IRONSIGHTS.esm) conflict.

 

Load order of these mods sub plugins are to be in the same order. as follows.

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] SShop.esm

[X] iHUD.esm

[X] EVE.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] DCInteriors_ComboEdition.esm

[X] RH_IRONSIGHTS.esm

[X] FCOMaster.esm

[X] SignalScrambler.esp

[X] FO3 Error Fixes.esp

[X] DarNifiedUIF3.esp

[X] CASM.esp

[X] EVE.esp

[X] EVE Operation Anchorage.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - Optional VATS Halftime.esp

[X] Mart's Mutant Mod.esp

[ ] Mart's Mutant Mod - DLC Anchorage.esp

[ ] Mart's Mutant Mod - DLC The Pitt.esp

[ ] Mart's Mutant Mod - DLC Broken Steel.esp

[ ] Mart's Mutant Mod - DLC Point Lookout.esp

[ ] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - Master Menu Module.esp

[ ] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp

[X] RH_IronSights_Basic_VanillaPlugin.esp

[X] RH_IronSights_Basic_AnchoragePlugin.esp

[X] RH_IronSights_Basic_PittPlugin.esp

[X] RH_IronSights_Basic_BrokenSteelPlugin.esp

[X] RH_IronSights_Basic_PointLookoutPlugin.esp

[X] RH_IronSights_Basic_ZetaPlugin.esp

[X] RH_IronSights_Pitt_NewRifleSights.esp

[X] RH_IronSights_RemoveReticule.esp

[X] RH_IronSights_PL_NewItems.esp

[X] RH_FWE_Bridge.esp

[X] WeaponModKits.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

-----------------------------------------------------

 

[X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp Depends on whats in this as to where it goes

 

-----------------------------------------------------

[X] Fellout-Full.esp

All weather mods goe last and a few other special control mods.

 

RH controls the action animations of all weapons, weapons in mmm and FWE are controled by the animations from it.

 

[X] WeaponModKits. Modifies all weapons so absolotly no weapean contained mods go under it, you have an add on mod that has a weapon in it, it must go above WMK.

 

[X] EVE IF you want RH to control EVE's weapons, then it must come firts because FWE effects EVE or EVE effects FWE.

The hassles seen concerning all of this is load order related.

 

[X] RH_FWE_Bridge.esp This is a get along patch for the above. If you put it under WMK you break WMK functions.

this patch needs to be updated for the hits seen in RH....one plugin, one patch.

 

[X] FO3 Error Fixes.esp load this last and see if it "Finds conflicting data in all the above, IF it does not connect to any thing? then where you have it is fine, How ever, if it does touch data in the mods above it, now you have a usless mod sitting in the line up because the items it see's are effecting it if loaded topside making it usless as the lower ones over riite the fix....null and void and wasting space.

 

all the mods here take data, or change data from the master files. this ([X] FO3 Error Fixes.esp) only fixes the bub in the master files.

so those bugs are in the files made all lite up like a christmas tree here. If it has a master switch fliped on, you run no other mods with it.

 

games loads files from the bottom up, the bottom files come first at game time/ "last file wins" last file in editing, not game runtime.

 

so all the files seen here overwrite "[X] FO3 Error Fixes.esp" as it runs making it usless.

Casm is a svaed game manager, it has no game files information in it, it can go any where, it can even go above fallout3.esm if you like.

it is just a control.

 

 

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Still crashes. Should I post my edited load order?

add it to post 25 please a new spoiler.

My daughter saw fit to spill coffee all over my key board and the keys are getting stuck on me, in the down position, some keys do not respond either. I have to get a new one.

Edited by Purr4me
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It pretty much won't let me save at all now. I tried uninstalling some recently installed mods to try and see if one of them was the problem and it only got worse. I don't know if it's relevant, but I have some mods in my manager that aren't installed, I just haven't deleted them. Otherwise, unless you have any other ideas, it's hopeless and I'm just gonna have to buy New Vegas.

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are you using Nmm?

 

make a back up folder, and move all your downloads into it please, do not delete already downloaded game software. the networks are unreliable in winter weather. Keep you mods you got. just get them out of the way. use fomm instead. correct the graphics settings if you need too.

 

use an older saved game or start a new one. I fought for a day with my system due to a network snafu. It happens. changes were made unknown to me to many things including windows updates. things do take place with out you knowing about it.

 

today's targets are windows 7, 8,8.1 all versions. Got me?

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