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NPCs Wearing Merchant Clothes Appear Naked


jip2

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Hi!



I'm having trouble with Named NPCs wearing either 0004223C or 0006FF45 (merchantclothes, merchantclothesvariant). For some reason they have multiple copies (2-3) of them in their inventory but they won't wear them (they wear hats and boots). It also seems that they get more of them (clothes) sometimes for some reason.



Firstly I uninstalled immersive armors and then reinstalled it to a "clean save". This fixed the problem for Kjar since he got some new pirate gear from the immersive armors but for example some of the traveling Khajiit merchants just got another copy of the vanilla clothes (merchantclothes, merchantclothesvariant).



I have created a bashed patch from:



Update.esm


Unofficial S Patc,esp


Dawnguard.esm


U Dawn Patch.esp


U Dragonb Patch.esp


Skyrim Immersive creatures.esp


Skyrim Immersive creatures DLC2.esp


High Level Enemies SIC.esp


Cloaks.esp


Hothtrooper44_ArmorCompilation.esp


Immersive Weapons.esp



I have tried disabling and enabling different mods but I suspect that the problem is with a) my bashed patch contents b) my load order (used boss etc etc) c) immersive armors. So am I bashing all the required files?



And if no definite solution is found is it safe to use in-game command "resetinventory" for the naked named NPCs?



Load order:


• 00 Skyrim.esm


• 01 Update.esm


• 02 Unofficial Skyrim Patch.esp [Version 2.0.0a]


• 03 Dawnguard.esm


• 04 Unofficial Dawnguard Patch.esp [Version 2.0.0b]


• 05 HearthFires.esm


• 06 Unofficial Hearthfire Patch.esp [Version 2.0.0]


• 07 Dragonborn.esm


• 08 Unofficial Dragonborn Patch.esp [Version 2.0.0]


• 09 HighResTexturePack01.esp


• 0A HighResTexturePack02.esp


• 0B HighResTexturePack03.esp


• 0C Unofficial High Resolution Patch.esp [Version 1.1.5]


• 0D Better Dynamic Snow.esp


• 0E StaticMeshImprovementMod.esp


• 0F StaticMeshImprovementMod-DragonbornTernFix.esp


• 10 StaticMeshImprovementMod-FurnitureChestSnowFix.esp


• 11 Skyrim Immersive Creatures.esp [Version v6.5.1]


• 12 Skyrim Immersive Creatures - DLC2.esp [Version v6.5.1]


• 13 High Level Enemies - SIC.esp [Version 1.6a]


• 14 SkyUI.esp


• 15 Cloaks.esp


• 16 Hothtrooper44_Armor_Ecksstra.esp


• 17 Hothtrooper44_ArmorCompilation.esp


• 18 Immersive Weapons.esp


• 19 LessDragons10.esp


• 1A Convenient Horses.esp


• 1B SoS - The Dungeons.esp [Version 1.23]


• 1C SoS - The Wilds.esp [Version 1.13]


• 1D SoS - Civilization.esp [Version 1.02]


• 1E The Dance of Death - Ultimate Edition.esp


• 1F getSnowy.esp


• 20 Few Essential NPCs.esp (just makes few NPCs essential)


• 21 Few Essential NPCs DG.esp


• 22 Few Essential NPCs HF.esp


• 23 Few Essential NPCs DB.esp


• 24 The Sword of Cyrodiil.esp (adds a crafting recipe, nothing to leveled lists)


• Bashed patch 0


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Maybe I should move them higher in the load order? Boss doesn't recognize them since I've made those myself :blush: No dirty edits were found on them and I rechecked which NPCs it makes essential and the ones running naked were untouched by those mods.

 

I used player.moveto to check few NPC wearing the merchantclothes and it seems that only the traveling Khajiit (like Zaynabi) and Kjar are having the problem.

Edited by jip2
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I would try disabling mods one by one, specifically mods that alter clothing or NPC's. Disable 1 mod, start skyrim and check the NPC's that are affected, if they're still naked, re-enable the mod and disable the next mod. If they aren't naked, you've found which mod is causing it to happen. Back up your saves just to be safe.

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Did some testing the other day:

 

1. I used resetinventory first to a few of the naked NPCs. Then I started disabling mods. After I disabled immersive armors the NPCs took their clothes off again and for some reason even resetinventory won't give them clothes back?

 

2. If I leave NPCs naked and disable mods nothing happens and they stay naked.

 

I have no idea what's happening but resetinventory seemed work and since the amount of NPC affected by this is minimal using the console is simpler.

 

Does cell reseting by the way also reset named NPCs inventories? Immersive creatures cell respawner is set to disabled but after restarting the game all the values are "0 hours". Why won't the mod save the cell spawner settings? (other setting are saved)

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