Hyacathusarullistad Posted March 23, 2014 Share Posted March 23, 2014 I have seen this problem over and over and over - It is caused by MOD scripts conflicting with vanilla game scripts during the Helgen sequence - The entire Helgen sequence until you exit the cave is an intro and tutorial. It is heavily scripted and jumps back and forth between movie type scenes and action sequences. You actually have almost no real choices during the action sequences - all you can do is follow the script. - it is handled a bit different that the real game that actually starts after you exit the cave. Nearly all of the Helgen into/tutorial scripts end when you exit the cave. Very few mods do anything at all during that sequence so if they are not doing anything - why not just disable them to prevent these wacky problems? It is those that do try to do things that conflict anyway. Mods that don't run scripts don't cause problems. - so you can pretty up your PC if you want. Although custom races may cause some problems.This is an overreaction, tbh. The only mod I've ever had problems with during any of the Helgen sequence(s) is Realistic Ragdolls and Force, which threw Lokir from the cart before the title card faded and sent all the carts rolling down the road in front of their horses. And even then it was simply a conflict with another mod, I'm sure, because I've used it since without such issues. Link to comment Share on other sites More sharing options...
bben46 Posted March 23, 2014 Share Posted March 23, 2014 That may be the only one you have had a problem with. I have seen many posts with other scripted mods and various things happening during the intro - from the cart flipping, horse going off the trail, horse trying to climb the wall, freezing during the beheading, freezing when the dragon shows, Not getting out of the cart, freezing when the dragon knocks a hole in the wall, Not cutting the PC's tied hands, and general CTDs - It's going to vary depending on the various mods and which scripts are running at the time. And not everyone is going to have it happen at all. But when the solution is so simple - why not just disable the mods until you finish that intro part. :thumbsup: And Make a save when you exit the cave before activating any mods - that might save you from having to go through the intro all over again. :cool: Link to comment Share on other sites More sharing options...
ACAkutare Posted March 23, 2014 Share Posted March 23, 2014 I installed a mod that added a new dragon type (storm dragon) to my game, and one just decided to attack Helgen, before we'd even made it there, so it borked the game. I had to disable it until after I had completed Helgen. The reason was the cart kept getting knocked over, which threw everybody (even killed me on a throw once.)Other than that, I use RRAF - Realistic, and I have not had any issues with this, but I will keep trying, and see if I can't duplicate it somehow. Link to comment Share on other sites More sharing options...
Kuldebar Posted March 25, 2014 Share Posted March 25, 2014 (edited) cap your fps limit.if your game is crapping itself so early in the game maybe remove some script intensive mods...it's only going to get worse :wink: That is one thing that can cause the issue, but I stopped disabling VSYNC for Skyrim ages ago, this crazy cart syndrome is caused by other (less understood) things as well. All I can say is this: I can now have ALL 200 of my mods enabled at the beginning of the game without my cart going whack mode by using the linked "mesh fix" mod. Additionally, I find I have other issues later in game if I enable something as far reaching as IAv7 after the game has started... Also if it is altering collision values on one NIF file, it's not readily apparent to the player character. If I had to choose between the prisoner cart flipping around at the start of every new game or an attacking random wolf that lunges, misses and passes through a moving cart (which I don't use moving carts in the game except for the prisoner scene) -I shall take the no crazy cart option. Edited March 25, 2014 by Kuldebar Link to comment Share on other sites More sharing options...
TheLoreSeeker Posted April 25, 2014 Share Posted April 25, 2014 TouringCarriages SOS and Many Other Mods Compatibility Patch by UniqueOne Fixed the Prisoner Cart issue for me. I always ran with vsync enabled and never edited iPresentInterval...learned the hard way about the bad tips circulating when the game was new. Anyway, the crazy cart has other causes. I had the problem after Immersive Armors V7 came out. It didn't always get this bad but it was a hell of a ride: http://i.imgur.com/5kR3bFh.jpg Does one require touring carriages for that? I just uninstalled it due to pathing conflicts. Link to comment Share on other sites More sharing options...
bben46 Posted April 25, 2014 Share Posted April 25, 2014 The intro has major problems with some mods. Just disable all mods until after you exit the cave - you can't do anything besides follow the script until then anyway. So your mods are not doing anything. Appearance mods will work though. Link to comment Share on other sites More sharing options...
thariir Posted May 18, 2014 Share Posted May 18, 2014 The intro has major problems with some mods. Just disable all mods until after you exit the cave - you can't do anything besides follow the script until then anyway. So your mods are not doing anything. Appearance mods will work though.I get this error with a fresh install and no addons at all.Im drawing blanks here. Call me silly, but i really don´t feel like starting a new game and spend hours and hours and the first thing i am welcomed with is a spinning horse wagon. Many seem to have fixed this with either a fresh install or to enable v-sync, but neither worked for me. Dont know what to try next really. Link to comment Share on other sites More sharing options...
DaffydMoonshadow Posted June 5, 2014 Share Posted June 5, 2014 I'm running into the same problem, but I've narrowed it down to the interaction between 3 mods: Immersive Armors (7.1), Schlongs of Skyrim (2.04.010), and the way they both interact with SkyUI (4.1). By themselves, they don't cause a problem, but as soon as I activate SkyUI, I get "crazy horse cart" at the beginning. Has anyone heard of a workaround or update that might fix this? I can use all of my other mods except IA without this occurring (load order shown below). GameMode=SkyrimSkyrim.esm=1Update.esm=1Unofficial Skyrim Patch.esp=1Dawnguard.esm=1Unofficial Dawnguard Patch.esp=1HearthFires.esm=1Unofficial Hearthfire Patch.esp=1Dragonborn.esm=1Unofficial Dragonborn Patch.esp=1Schlongs of Skyrim - Core.esm=1ApachiiHairMales.esm=0AzarHair.esm=0ApachiiHair.esm=0ApachiiHairFemales.esm=0Night Eye Overhaul.esm=0RaceCompatibility.esm=0HighResTexturePack01.esp=0HighResTexturePack02.esp=0HighResTexturePack03.esp=0Unofficial High Resolution Patch.esp=0Cutting Room Floor.esp=0Daedric Dawnbreaker.esp=0RaceCompatibilityUSKPOverride.esp=0NightingaleArrows.esp=0RangerArmor.esp=0dD - Enhanced Blood Main.esp=0Darker_Caves_Dungeons_Ruins_Nights.esp=0Lore Weapon Expansion - Daedric Crescent.esp=0Auto Unequip Ammo.esp=0AFT_NoFriendlySpellDamage.esp=0Ashley.esp=0LeftHandRings - Enchanted.esp=0APU_Automatic Perk Unlocking.esp=0BS-TheHag_WarPaints.esp=0Isharas_KeyRing.esp=0BarenziahQuestMarkers.esp=0mikeysmodssk.esp=0CharGen Morphs.esp=0calyps-bosmer.esp=0BS-TheHag_Overlays.esp=0ImprovedCraftableLockpicks.esp=0Brawl Bugs CE.esp=0MidnightBreed.esp=0LukasDetectLife.esp=0SOS - VectorPlexus Regular Addon.esp=1Crafting300.esp=0bonemoldweapons.esp=0DawnguardArmorExpanded.esp=0dD-Dragonborn-Dawnguard-EBT Patch.esp=0Thieves Guild - VexandTonilia.esp=0Beards.esp=0LeftHandRings - Dawnguard.esp=0ForgottenSettlements.esp=0Hothtrooper44_Armor_Ecksstra.esp=1JiubQuestMarkers.esp=0JK Crafting Breakdown.esp=0LeftHandRings.esp=0Lore Weapon Expansion.esp=0BetterHunting2.esp=0LFG_MageTeachers.esp=0Krb_FabulousFactionCrafting.esp=0MammothLoot.esp=0Night Eye Overhaul.esp=0MarkarthReachExpEnv-Part1-Compatible.esp=0MountainCitys.esp=0Books of Skyrim.esp=0Lore Weapon Expansion - Relics of the Crusader.esp=0Complete Solitude.esp=0Coins of Tamriel.esp=0crimsonquestmarkers.esp=0LocalizedGuildJobs.esp=0Coins of Tamriel Dawnguard..esp=0Coins of Tamriel Hearthfire.esp=0NEO Brighter Default 200.esp=0RaceMenuPlugin.esp=0mwCraftableCirclets.esp=0RaceMenu.esp=0Revamped Crossbows - Enhanced Patch.esp=0Seven Slots for Enchanting vanilla.esp=0SkyUI.esp=1AchieveThat.esp=0Customizable Camera.esp=0Soul Trap Redone.esp=0WHITEX.esp=0thieves guild.esp=0Hothtrooper44_ArmorCompilation.esp=11nivWICCloaks.esp=0Solstheim - The Lost Levels.esp=0Coins of Tamriel Dragonborn.esp=0DawnofWindhelm.esp=0Schlongs of Skyrim.esp=1EnhancedEbonyCrafting.esp=0AmazingFollowerTweaks.esp=0Immersive Weapons.esp=0CrossbowsRevamped.esp=0Larceny - Pickpocketing Remastered.esp=0WHITEX-Ghostfix.esp=0SuperbSerana.esp=0Realistic Teeth Dawnguard Serana Vampire Fix.esp=0The Rings of Guardian Stones.esp=0Thieves Guild Requirements.esp=0ThievesGuildReq_LocalizedGuildJobs_Patch.esp=0When Vampires Attack.esp=0Whiterun Repaired Plus.esp=0DawnofRiften.esp=0Populated Lands Roads Paths.esp=0aRiverwoodTower.esp=0Circlet with Helms.esp=0RavenNest.esp=0aRiverwoodTunnels.esp=0BetterBreezhomeLighting.esp=0oakwood.esp=0NoxUE2.00.esp=0betterrings.esp=0LOLICEPT_LittleTinyLiving.esp=0Advanced Mining.esp=0DSpSoB.esp=0BoundArrows.esp=0HousecarlWhiterun.esp=0VagabondArmor.esp=0Calerial.esp=0LeatherBound Huntress Armor.esp=0wizDynamicThings.esp=0 Note: I've gone through with TESVEdit and LOOT and cleaned everything up/properly placed. Link to comment Share on other sites More sharing options...
gandalftw Posted June 5, 2014 Share Posted June 5, 2014 In my game,just as i enter Hegen a horse with rider blasts off into the sky and dissapears in the clouds. Link to comment Share on other sites More sharing options...
bben46 Posted June 5, 2014 Share Posted June 5, 2014 I get this error with a fresh install and no addons at all.Im drawing blanks here. Call me silly, but i really don´t feel like starting a new game and spend hours and hours and the first thing i am welcomed with is a spinning horse wagon. :huh: This is the very beginning of Skyrim. NOT after any hours and hours. More like a minute or two into the intro for the game. As already said, you cannot do anything here - NOTHING at all, you are just here for the ride. The real game doesn't even start until you exit the cave after the Escape from Helgen sequence. Until then the game leads you by the nose through a series of heavily scripted sequences that you really have no control over. Having a lot of mods during this intro can and does cause many problems - Just don't have any mods active until after you complete the escape and exit the cave - Then activate your mods. PLEASE make a save at that point before adding any mods - it will save you from trying to repeat the intro later. :thumbsup: It really doesn't matter which faction you follow to get out of Helgen - The game doesn't care and you can join either faction - or not - later as you please. Link to comment Share on other sites More sharing options...
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