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GITech

  

18 members have voted

  1. 1. Should NEXUS drop NMM for Mod Organizer?

    • Yes, Nexus should integrate MO and phaze out NMM
      5
    • No, NMM is the best
      12
    • No, I'm scared to learn MO even though it comes with and supports built in tutorials
      1


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Cast your vote in the poll and talk about it.

 

BTW: STEP is no longer supporting NMM. Mod Organizer is now the officially supported mod manager.

 

I think MO is as revolutionary for Mods as Skyrim Memory Patch 3.0/SKSE 7.0/SSME is for stability!

 

+1 for Mod Organizer!

Edited by GITech
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But, isn't that calling the kettle black?

And to me, using NMM *IS* (was) annoying, having to pay attention to install and uninstall order, filling your skyrim folder with mods overwriting mods... causing more annoyances...not to mention all the support you have to provide because of it's limitations.

Since using MO I have become truly self sufficient and anticipate I will never have a problem again.

270+mods, 150+esp's, very heavy on the scripted mods and npc addons, and I love knowing that I know how every file in every mod "overwrites" another (priority/conflicts in MO), and that I can even use "hide" on individual files inside of a mod to allow it's next conflict to "overwrite" it's file if I want... one file at a time.

I'm confident that... Those who use MO...know! :smile:

Edited by GITech
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I'm with Dante on this one, Nexus has put to much work into this mod manager for them to just scrap it all together. It would be a horrible move on their part seeing as their are plenty of people out there that are comfortable with NMM and would be enraged if Nexus just up and abandoned it. Another key point Dante pointed out is that people can use whatever they want, I'm personally an NMM person myself (same boat as you, 200+ mods/.esps) and I have had no trouble with my current playthrough, just hit level 90 (roughly 60 hours) with next to no crashes or ILS's. Now I'm not knocking MO either as I've yet to try it myself, which in my next playthrough, whenever that may be, I may use it instead of NMM just to try it out. Anyway that's my 2 cents.

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NMM is built from the ground up to easily support modding for all games. Mod Organizer is not. It's built from the ground up to work with Bethesda games.

 

Nexus is more than just Bethesda games, ergo, the need for NMM.

 

You can have your poll, but know that it has no bearing on decision making in the slightest because what makes sense for you doesn't make sense for us.

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What bothers me about Mod Organiser is that it forces the user to go out of their way to learn how to use and manage an unnecessarily complicated program, rather than encouraging them to learn how the mods they're installing work and what they do. I'd rather know what I'm doing when I'm installing mods with a simple, cleanly designed program rather than simply allowing said program to do everything for me. Because if I don't know how a mod is constructed and how it will interact with other mods, how can I have a hope of fixing any problems that do arise? If one can't be bothered to learn how to go about properly modding their game, they probably shouldn't be doing it in the first place. The support forums are fantastic; but they should be a last resort, not a regular stomping ground.

 

The NMM stikes a perfect balance between efficiency, ease of use, and education. When one mod wants to overwrite files from another, I know exactly why they have such a conflict and whether or not it's safe to allow it to do so. And I know this because I educated myself. I may not have done so had I chosen the MO, and I know I would have been worse off for it.

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NMM is built from the ground up to easily support modding for all games. Mod Organizer is not. It's built from the ground up to work with Bethesda games.

 

Nexus is more than just Bethesda games, ergo, the need for NMM.

 

You can have your poll, but know that it has no bearing on decision making in the slightest because what makes sense for you doesn't make sense for us.

 

Bold print for emphasis.

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What bothers me about Mod Organiser is that it forces the user to go out of their way to learn how to use and manage an unnecessarily complicated program, rather than encouraging them to learn how the mods they're installing work and what they do. I'd rather know what I'm doing when I'm installing mods with a simple, cleanly designed program rather than simply allowing said program to do everything for me. Because if I don't know how a mod is constructed and how it will interact with other mods, how can I have a hope of fixing any problems that do arise? If one can't be bothered to learn how to go about properly modding their game, they probably shouldn't be doing it in the first place. The support forums are fantastic; but they should be a last resort, not a regular stomping ground.

 

The NMM stikes a perfect balance between efficiency, ease of use, and education. When one mod wants to overwrite files from another, I know exactly why they have such a conflict and whether or not it's safe to allow it to do so. And I know this because I educated myself. I may not have done so had I chosen the MO, and I know I would have been worse off for it.

 

I think that's a false statement. MO does/is neither...

 

You have to know 'all that' to use MO too.. I do, and all I need to do is right click "visit on nexus" (during cleanup/updating for me recently) to review the mods description and posts to know...all I need to know, same as you.

 

Then I can correct any mistake without uninstalling anything, and I can see exactly what files are of interest/conflict and choose what to do in an even more educated manner.

 

MO forces you to know your mods better, and it is NOT more complicated for it. In fact I definitely believe it makes EVERYTHING much easier, and much easier to wrap your head around "why".

 

PS: In fact, MO's new Beta supports direct texture file viewing to help you make educated decisions even more! ;)

 

What would be best is if NMM and MO merged. Don't you think? (I'd add it to the poll if I could).

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Razest, on 10 Feb 2014 - 8:16 PM, said:

Only noobs who don't know how to mod use Mod Organizer

 

I don't want a download manager that holds my hand

 

What!?!

 

Sigh................

 

As anyone who now uses MO will tell you, no matter how long they've been modding, is that it's those who still use NMM that haven't gone to the next stage yet.

 

Imagine having infinite Save/mod/ini/priority "profiles" without having to have multiple Skyrim installations?

 

In that respect MO is AMAZING for those that make Videos, having separate "profiles"...for whatever reason. Even a "new" profile for every video so that it would be easy to "go back"...for whatever reason.

 

Why don't you want to see what files are in each mod and how they each interact/conflict, and then be able to do something about it in real time? It's fun actually!

 

How would you like to have all your mods in their own folder (but still shared by all "profiles")? I was able to move my entire 30+gig (not including DL's which I have MO sending to a old HDD) Mod Organizer folder from a folder on my desktop to the root of the C: drive. Just tell mod organizer to look for it's mods folder there.

 

Imagine the expanded possibilities of having nice/clean portable Mods packages...for backup of coarse.

 

Mod organizer is not for NOOBS, rather the other way around using a strictly factual approach to the reasoning.

Edited by GITech
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