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"Of Hunters, Tombstones and Pines"


draconisking

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"Of Hunters, Tombstones and Pines"

A Falkreath Overhaul

 

After discovering Whiterun, Windhelm, Riften, Markarth and Solitude (thanks to the carter's services), Falkreath and the other minor holds seemed rather... dissapointing? I know there are a lot of mods that deal with that problem, but I would like to see a mod that goes just a step further, changing the entire town instead of just adding some trees or buildings.

 

I would like to start with Falkreath (as the title might suggest), and suggest a rather huge overhaul of the city. It concerns changing exteriors, and interiors, adding new locations and new NPCs.

First I would like to change the buildings, those thatched roofings don't really fit in with the forest theme of the city. I would instead like to see the pinewooden homes of riften mixed with some retextured lower class wooden homes from Solitude (like Katla's farmhouse). The retexture of the latter would suggest a darker variant using preferably pinewood. I also think that the Jarls house should be altered: Maybe using the mistveil keep model, as not only it would fit in nicely, it would also enable the merging of the castle with the guards barracks (and thus getting some extra space).

 

Another thing I would definitively change, is the location of the farm. A farm in the center of the town, just doesn't fit in. I would move it to the edge of town. Just outside the western gate would be nice, and would give a lot of extra space to build new houses on.

 

As you might have noticed, I plan on adding soem new houses to the town. The first of them is Valdr's home, after saving his life he tell you that he would be very glad to welcome you in his home, would you ever need it. The problem being that he doesn't own a home. Some extra merchants and just atmospheric craftsmen would be nice too: such as a Fletcher, a Coffin maker (I don't remember how you call those), a pottery (that could craft urns as well), a bakery (using the heartfires ovens etc if possible), A fisherman that has to travel to illinalta lake every week to get some fresh merchandise, and some craftsman that would use leather and furs to craft clothing and light armor (if someone else has another suggestion, I would be gratefull).

I would also like to not only expand the cemetery, but also add some catacombs to the temple of arkay (that could use the temple of the divines, or the talos temple from windhelm, model), these catacombs would be filled with urns and coffins to reflect the importance of the cemetery above. A similar catacomb should be added to the Jarl's longhouse, where the more important residents lie. These catacombs might lead to some nearby nord ruin (the tower in the South-East, or the barrow just north of town, both are infested with spriggans. Hope that helps).

 

Further changes to the interiors would include:

  • The Jarl's place would have to be filled with hunting trophees. A stuffed bear in one corner and a stuffed elk in another would fit in nicely too.
  • Some more references to the cemetery in the city shops. Some extra hunting trophees would fit in too.
  • A mannequin with stormcloak armor in the general goods shop, preferably on the second floor (or basement, it dépends on how you make the interiors).
  • Some clutter that won't fly around if your followers run next to said items.

Overall I would also like to see a more densified Falkreath, to let it feel like a real city, instead of a noblified village. While also adding some trees (not in an overwhelming way) to keep both the fantasy style of the game and the forest theme.

 

I know this might be a little too much too ask, especially as my request doesn't leaves a lot of space for a modder's creativity. However, I think this might have some potential and would be very delighted if some adventurous modder would take on the task.

Edited by draconisking
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  • 3 weeks later...

I was also thinking: there is a huge stone cliff on the southern side of the city. It could be nice to add some small crypts that you could acces with ladders and wooden walkways (like the ones you use to get to the eagle's nest home). Every crypt should have at least one room, (and not more than three of them). I would even hide some enchanted and named weapon in one of them (use a custom model if a modder would permit it) and make it so that you could only acces the room it is found in after completing Runil's quest or becoming thane of falkreath, so Runil or Kust gives you the key.

 

I think it would be very nice to see such a mod, so if anyone is ready for a challenge. Please take this one.

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