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[Rel] The Field Lab 2


emperor11

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Hi @all

On this thread i would finally Introduce my newest mod "The Field Lab 2" to you.

A floating player home that can be summoned anywhere in the world.

 

 

I have tried to add many of the user-suggestions in the 2-nd version.

This version is full compatible to savefiles with FieldLab version 1.0 (you can find the upgrade-instruction in the readme)

 

Here is a list of the features:

– A brief introductory quest that provides the player with the key to the field lab. It starts with a letter, delivered by a messenger (as usual it might take a while for the messenger to find the player).

– A hovering field lab, built in the typical architectural style of the Telvanni. It features a platform for an unimpaired panoramic view and can be summoned at any place in the world, provided there is enough space for it. It can be accessed by ascending to it (included floating feature) or via the map marker.

– The exterior (platform and the building itself) is nearly invisible from the ground, in order not stick out in cities and block the view. In its visible state, the exterior is illuminated according to day time.

– An interior with bed ('well rested' bonus), safe lockers and chests, a book shelf, an alchemy lab and an enchanting station

– A crystal basin inside the building that can be used to create empty or filled soul gems by combining eligible materials.

– A magic pillar in the middle of the lab can cure any kind of sickness or poison and give a minor, temporary boost to the strength of destruction spells, so that you are quickly on your feet again to face the rough world outside of the lab.

– Small bonus: a couple of items like robes and spells that already have been in the base game, but have not been accessible to the player, can be found in the lab.

New features Version 2.0:

- A merchant who sells some new furniture for the exterior and the interior of the Field lab e.g. armor and weapon crafting equipment, weapon racks, a mannequin and much more.(The dialogue option to buy furniture from this merchant is part of the furnishing quest, which starts directly after entering and leaving the field labs interior)

- More storage possibilities, a cooking pot with a Frostfall compatible heatsource and a gate for the platform fence.

- New dynamic cloaking effect for the exterior of the Field Lab, customizable through MCM options (see requirements and technical limitations if you can’t find the menu).

- The platform lights are customizable through MCM options (Always off/Dynamic by daytime/Always on).

- Most of the old scripts were basically revised. Consequently known minor bugs from v1.0 should be fixed.

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