Aww geez, this mod. The writing is great and it does a fantastic job of fleshing out minor npcs with lore-appropriate dialogue. This was done on a truly vast scale, and impressively, I haven't run into a single bug yet.The world is much more living. Unfortunately the writing in my opinion does not make make up for the nature of the quests, which are almost all fetch quests. Creatively written fetch quests! But a slog nonetheless. Be prepared to fast travel constantly in order to retrieve items.
There are a number of quests that require tracking down numerous city npcs without quest markers. In principle I think a well designed quest shouldn't need markers. Figuring out the schedule of a dozen townspeople in order to have a one sentence conversation with each of them is not a good example of this. This doesn't just happen once, it's in numerous quests. Ditto finding an item in an unspecified house in a city. Have fun checking a dozen houses for a book or note. Again, this is not a one-time occurrence. I should note that in some cases, there are quest markers, but they are not removed after taking to a person. This quickly gets confusing when there are 6 or more quest markers to follow.
There's about a half dozen quests to find hidden items throughout the world, much like Oblivion's Shadowbanish Wine, but on a larger scale. This is pretty neat, but again it's too much of a good thing- my quest-log is filled with these.
The riddles for quests are a mixed bag - some are quite good and satisfying to resolve and some are extremely obtuse. Altogether this reminds me of playing old school adventure games. If you enjoyed the old King's Quest games and the like, there's a lot to love here. And again, the writing is charming and adds much needed life to the game's npcs. Unfortunately the amount of legwork required is punishing. As I get older I find that an important thing for me is if a game respects my time and doesn't waste it. So y'all are duly warned.
Edited by snargel, 13 September 2020 - 09:10 AM.