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Lighting Markers with Collision?


Ld50365

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So I'm needing some help with a home mod, I've added a lighting template (WhiterunIntLightingTemplate) and many lights which I have had to increase in size in order to light the homes three floors and while navigating the cell everything works fine in game but if I wait in the cell (say 2 hours) there is these invisible barriers where some of the light markers are located in Ck (or have been before they were moved and I refreshed the cell with f5)..however after leaving the cell and re-entering it after it has reset the problem goes away...I've checked the collsion geometry for all the objects in the areas where this is occuring, looked for any other markers and hidden objects with pressing 11 and alt 1 but nothing is in the way other than the light markers and there wireframes that do overlap, any suggestions would be greatly appreciated..

 

 

Edit: Nevermind ....I found it was a mannequin glich I didn't know about, I've placed navmesh under each mannequin and resolved the issue

Edited by Ld50365
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