I'm creating a new quest mod and am having an issue with a script property.
I have a utilities script (myUtilitiesScript) with some functions that I want to reuse in several places.
Scriptname myUtilitiesScript extends Quest Function doSomething() ; Do something EndFunction
In my main quest script I have a property declared as:
myUtilitesScript Property utils Auto
Now, when I try to open the script properties dialog (see below)
I get an error that says that the properties window cannot be opened. Removing the above property from my quest script fixes the problem but obviously I need the utilities script referenced so that I can use the functions it contains.
1, I have seen many people doing this in their scripts, does anyone know how to fix the CK error ?
2, Is there another way to set the 'utils' property without opening that script properties window (see above picture) ?
Edited by sysigy, 20 February 2014 - 12:25 PM.