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Setting Script Properties Problem


sysigy

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I'm creating a new quest mod and am having an issue with a script property.

 

I have a utilities script (myUtilitiesScript) with some functions that I want to reuse in several places.

Scriptname myUtilitiesScript extends Quest

Function doSomething()
  ; Do something
EndFunction

In my main quest script I have a property declared as:

myUtilitesScript Property utils Auto

Now, when I try to open the script properties dialog (see below)

 

http://tesrenewal.com/files/thermador/images/2013-07-19%2016_56_50-Properties%20for%20script%20fbmwTGVintageBrandyStage20%20attached%20to%20alias%20PlayerAlias%20a.jpg

 

I get an error that says that the properties window cannot be opened. Removing the above property from my quest script fixes the problem but obviously I need the utilities script referenced so that I can use the functions it contains.

 

1, I have seen many people doing this in their scripts, does anyone know how to fix the CK error ?

 

or

 

2, Is there another way to set the 'utils' property without opening that script properties window (see above picture) ?

 

 

thanks

Edited by sysigy
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