sysigy Posted February 20, 2014 Share Posted February 20, 2014 (edited) I'm creating a new quest mod and am having an issue with a script property. I have a utilities script (myUtilitiesScript) with some functions that I want to reuse in several places. Scriptname myUtilitiesScript extends Quest Function doSomething() ; Do something EndFunction In my main quest script I have a property declared as: myUtilitesScript Property utils AutoNow, when I try to open the script properties dialog (see below) http://tesrenewal.com/files/thermador/images/2013-07-19%2016_56_50-Properties%20for%20script%20fbmwTGVintageBrandyStage20%20attached%20to%20alias%20PlayerAlias%20a.jpg I get an error that says that the properties window cannot be opened. Removing the above property from my quest script fixes the problem but obviously I need the utilities script referenced so that I can use the functions it contains. 1, I have seen many people doing this in their scripts, does anyone know how to fix the CK error ? or 2, Is there another way to set the 'utils' property without opening that script properties window (see above picture) ? thanks Edited February 20, 2014 by sysigy Link to comment Share on other sites More sharing options...
sysigy Posted February 21, 2014 Author Share Posted February 21, 2014 bump Link to comment Share on other sites More sharing options...
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