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Placeable Clutter Furniture

items furniture clutter feng shui misc

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#1
TheDeadWillWalkTheEarth

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Okay, so I'm gonna take a wild shot and ask for something.  I'm not experienced with modding.  (I've given it a good try.)  But I'm hoping someone out there can grant my wish.

 

I'm a pack rat, and I love collecting unique in-game items and decorating my home.  Two of my favorite mods are NVInteriors--because it allows me to collect clutter items that are normally not able to be placed in the inventory, like TVs and fans--and Feng Shui--which allows me to place them in an endless variety of combinations in my homes.

 

One thing I noticed, however, was that sometimes I want to put a TV down on something or display some items on a table, but there simply isn't a suitable piece of furniture available.

 

So I got the idea of making furniture that could be picked up in the inventory and placed (using Feng Shui) to manuever and lock it.  I searched, but couldn't find anything like this.  So I tried to make my own mod.  (First attempt.)  I got as far as extracting a bookcase .nif from the Meshes BSA and tried to create an item with it and place it in Doc Mitchell's house.  I could pick it up, but dropping it left it floating in the air.  I could move it with Feng Shui but after a minute or so, it stopped being able to be picked up, moved, or even stopping me walking through it.

 

I'm frustrated, and am now looking to the greater mod community for something like this.  I would love to see a mod that maybe had a furniture store, and you could buy bookcases, tables, file cabinets, desks, etc., and then bring them home to place.  They could have increased weight for (semi-)realism and maybe a second version where everything weighs 1 for those that just wanna get the stuff home.

 

I think this would be a fantastic mod! And I hope there's someone out there with the skill to accomplish this.  Please let me know if I'm out of my mind, too, and this is not a feasible idea.  Thank you.


Edited by TheDeadWillWalkTheEarth, 27 February 2014 - 04:00 AM.


#2
ArekkusuStorm

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I do like the idea.. to do something like this would certainly be time consuming because - and this is why your bookcase floats - you would have to add a collision mesh to all the furniture then create all the forms for the furniture in the GECK. It's not a hard mod to make, just time consuming. The only.. problem I see with this is that you'd practically be giving away Bethesda/Obisian's Models because you only made the slight change of adding a collision mesh, but I have seen a mod that does something similar for clutter which is still up so I'm unsure whether or not the Nexus is fine with it.


Edited by ArekkusuStorm, 27 February 2014 - 06:36 AM.


#3
TheDeadWillWalkTheEarth

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Okay, thanks.  That makes sense.  I could probably figure it out eventually with enough time, but I doubt I have the time available to learn such a skill. 

 

Does anyone else know about the legality of this?  I hadn't considered it.  I'm a teacher, so let's say come summer, I find myself with enough free time to attempt to learn about collision meshes, I wouldn't want to be doing anything I'm not supposed to.



#4
devinpatterson

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The only.. problem I see with this is that you'd practically be giving away Bethesda/Obisian's Models because you only made the slight change of adding a collision mesh,

 

Does anyone else know about the legality of this?  I hadn't considered it.


No worries. Many mods use altered models of base objects from the game. It's in countless mods on nexus....it's not an issue if you own FONV. It *is* an issue if it's a model from a DLC and you include it in your mod *without* including the dlc as a dependency. In that case you'd be using assets you didn't purchase. Another example would be using fallout 3 only assets (items that are not included in the NV BSAs) by bundling them in a FONV mod. For what you want to do, it's a non issue. You can use a FONV model with a single tweak to one vertice or as radically different edit as your imagination can indulge in. If we couldn't alter FONV's assets (whether meshes, textures, what have you) and include it in user created mods, the modding community would be much, much paler shadow of what it is today.

As ArekkusuStorm had mentioned the key is a col mesh and there was a tutorial somewhere on youtube that showed a really quick and easy converstion process. I was looking at it when I wanted to create collision meshes for all of the overpass sections (so we could have some settlements and/or encounters on top of them. Essentially it was just duplicating the mesh, and changing the meshes properties. I'll try to find it for you, I need to locate it again anyway to do some work on a mod.


That might be kind of a higher poly count than you need for what you want to do, but honestly modern computers have so much horsepower that I doubt it would impact your cell if there were dozens of pieces of furniture with twice the poly count. And if your worried about it there are at *least* two tools in blender to reduce poly count and still get a fairly tight col mesh.

If, on the other hand, these are only for looks and you could care less about how closely the col mesh fits the model you can just snag it from another nif.

I wonder if there is anyway to have a movable static that is also a furniture marker. That would be the best of both worlds since you'd be able to place it anywhere you want and NPC's would still interact with it. I'v changed furniture markers to use all kinds of models (it just looks better when a npc sits on a barrel or a rock etc, more lifelike), but I don't think I'v ever used a movable static.

#5
ArekkusuStorm

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Thanks for clearing that up, Devin.

 

 

I wonder if there is anyway to have a movable static that is also a furniture marker. That would be the best of both worlds since you'd be able to place it anywhere you want and NPC's would still interact with it. I'v changed furniture markers to use all kinds of models (it just looks better when a npc sits on a barrel or a rock etc, more lifelike), but I don't think I'v ever used a movable static.

 

That would be amazing.


Edited by ArekkusuStorm, 28 February 2014 - 06:21 AM.


#6
devinpatterson

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That would be amazing. Imagine if you could ride carts.. the possibilities!


I don't think it would be a solution for animated nifs really. But it might let TheDeadWillWalkTheEarth move his furniture around and it could still function as furniture for his/her player as well as NPCs.

But you can rig (well actually parent) a static to a critter to make a cart, vid;

Spoiler


And if you add a col mesh as a child under the same parent with the same position you could stand/kneel on it. I don't know if you could sit on it if it had a furniture marker though. The only fly in the ointment is the way the scene revolves when turning. The cart spins about the central axis which breaks the immersion.

#7
bben46

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Oblivion has a mod that allowed you to buy furniture and place it in your home - Possibly a good modder could adapt it to New Vegas? 

 

http://www.nexusmods...searchresults/?



#8
JimboUK

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There is a mod that adds placeable camping stuff, a fire, tent ect. Maybe that could be built on?



#9
TheDeadWillWalkTheEarth

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Hmm, thanks for all input, guys!  I really appreciate it.  I know this can be done by simply opening the GECK and putting furniture down where you want it, but I still think this would be a cool, and easier option for less experienced players.  If I ever find the time to learn such skills, perhaps this summer, I've got a great starting point!  Thanks again.



#10
BadKarma87

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You want a furniture store? Here, have a furniture store.

http://www.nexusmods.com/newvegas/mods/45464/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmodfiles%2F%3Fid%3D45464&pUp=1






Also tagged with one or more of these keywords: items, furniture, clutter, feng shui, misc

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