Jump to content

[LE] Is it possible to set up a monster as a merchant?


Recommended Posts

Hello everyone, I am working on a house mod, and I think it would be cool to have a monster as a merchant, like we had in Morrowind (Creeper the Scamp). I have gone through a tutorial on youtube by DARKFOX127 on making merchants, but I cannot seem to get it to work with a Dwarven Sphere. Is this even possible? I was able to get the setup working with a Breton model, but not with the Sphere... are there extra steps I need to do?

Link to comment
Share on other sites

Thanks for the response, but I have figured it out :P

 

Steps to enable this:

Duplicate (and rename) the Skin for your monster under items-armor, the "naked" entry for your monster (eg. NakedDwarvenSphere...) in items-armoraddon, and the race itself(character-race).

In race edit, check the box that gives dialog on the main screen, under the body data tab point the skin to your custom skin.

In skin edit, point the race towards your custom race, and erase the old model and add in your new one from armoraddon.

In the "naked" edit, point the race towards your custom race.

 

Then add the merchant stuff and it will work! (note that the one I used, the Dwarven Sphere, stays in its sphere unless attacking... so not a very active merchant xD)

Link to comment
Share on other sites

  • 7 years later...
I think it's only based on their voice actor type, I have vreated werewolf and bear follower with nord male voice, there's follow dialogue show up when I talk to them maybe this is also work if you want to make creature merchant
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...