DieKatzchen Posted March 5, 2014 Share Posted March 5, 2014 So if I use player.setscale .3 my character becomes tiny and in first person everything looks huge. What I want is to shrink player mesh to .3 so that the character is tiny at scale 1.0 and have the camera scale appropriately, but I can't figure out how to scale the camera. I tried the obvious thing of scaling the camera bone on the first person skeleton but no dice. SetNodeScale on the camera bone might work, but I can't check right now and would like to avoid unnecessary scripting if possible. Has anybody done this before? Link to comment Share on other sites More sharing options...
DieKatzchen Posted March 5, 2014 Author Share Posted March 5, 2014 So I was playing with a flying mod and discovered that the hugeness of everyone was more an artifact of being six inches tall than anything the engine was doing. Which is interesting in and of itself, but mostly means that I just need to shrink the mesh and skeleton. So please disregard this thread. Link to comment Share on other sites More sharing options...
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