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Setting the camera scale


DieKatzchen

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So if I use player.setscale .3 my character becomes tiny and in first person everything looks huge. What I want is to shrink player mesh to .3 so that the character is tiny at scale 1.0 and have the camera scale appropriately, but I can't figure out how to scale the camera. I tried the obvious thing of scaling the camera bone on the first person skeleton but no dice. SetNodeScale on the camera bone might work, but I can't check right now and would like to avoid unnecessary scripting if possible. Has anybody done this before?

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So I was playing with a flying mod and discovered that the hugeness of everyone was more an artifact of being six inches tall than anything the engine was doing. Which is interesting in and of itself, but mostly means that I just need to shrink the mesh and skeleton. So please disregard this thread.

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