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moozilbee

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Hi, I have been creating a patch for Morrowloot4E and Immersive armours, and the patch will add armours from IA around the world as static objects.

But, I have come into a bit of a problem.

 

Whenever I load up the creation kit, I load skyrim.esm, the Immersive armours esp, morrowloot.esp, and my own mods esp.

 

I can place objects and items from IA in the creation kit and it works fine, but everytime I load the CK up again to continue working on my mod all of the items I have placed from IA dissapear, but all my other changes are fine.

 

I asked Hothtrooper44 (creator of IA) about this and he said I have to also add IA and morrowloot as masters, I can't just load them up in the creation kit.

I looked up how to do this, and tried adding masters with Wrye bash, which seemed to work, and my plugin shows up as having the IA.esp and morrowloot.esp as masters, but as soon as I save it in the CK all my IA items dissapear again.

 

Sorry if I am being unclear ._.

 

But does anybody know what I am doing wrong?

Thanks for any help :D

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  • 4 years later...

Modern version, since this always shows up first in my search results when I forget how to do this xd

 

Use TesVEdit or SSEedit and open up the ones you need, you can go to file header on the esp files you want to be masters, right click in the field to the right of Record Flags, click edit, then select esm. (may be optional, depends on whether CK is acting up or not)

You can then add those esps by going to the file header of your esp that you want to work on, and then right click next to Master Files and hit add

Right click on the new master that appears and type in the name of the esp you want to add as a master, this is case sensitive.

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