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quiver arrow immersion realism better

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please can someone separate each set of 28 arrows into quivers which have to be replaced, playing a short animation when each quiver runs out. this would provide balancing and immersion (unlimited quivers? wtf!?) and it would provide the opportunity to provide a realistic limit to arrows, which aren't weighted, but quivers could be. my other mod idea was the separate arrow heads, which would work quite well and in fact would make a great combination: broad head dragonbone quiver (lets say it weighs 7 (?)) + barbed dragonbone quiver (weighing 8 ) + leaf shaped quiver (weighing 8 ) + harpoon (3 pronged) dragonbone quiver (weighing 10 ) or whatever. each arrow head has different properties in speed, damage, weight and how it sticks in (bleeding damage). 


i would love feedback about if it could be done, and if it can be done if you can do it or even just if you think it's a good idea which you could share. thanks.

Edited by Ghostlyhawk, 16 March 2014 - 04:38 PM.

Also tagged with one or more of these keywords: quiver, arrow, immersion, realism, better

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