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Is there a realistic prices mod?


daiodine

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Just wondering, because I can't find a mod that accounts for the fact that in reality, a solid disc of gold is actually worth a lot. For instance, a gold ring sells for thirty septims, despite the fact that the volume in gold of the ring is less than half that of a single gold piece. I find a 6000% service charge for the smithing work a bit unrealistic. Is there a mod that deals with this? Also, what's the deal with an ingot of sold gold weighing 1 unit?

 

I'm guessing it would be in Immersion.

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Actually, jewelry in an age when machine tooling metal was not yet available was always ridiculously expensive. Jewelers have always been few and far between (in Skyrim there are only 3 compared to the 25 blacksmiths) and have always known how to artificially inflate the price of their wares to keep themselves on the top of the dog pile. It takes a very fine amount of skill to make a gold ring of any quality, let alone one set with a precious stone.

 

That said there's a lot of mods that alter prices in various ways.

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I just renamed the coinage to Septims using Project Ultimatum mod. That way I can think of them as probably nothing more than gold plated wooden pieces to serve as currency, and not actual solid gold. LOL. There's a mod that turns the coinage system to coppers, silvers and gold coins, with varying values (I think something like 30 coppers is 1 silver), and it will show work with the merchants. I'm just using several mods that make changes to merchants which is why I don't use it.

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Bear in mind, magic is a thing in TES. It could very well be that at least some jewelers use magic to cut their stones, and new septims could be minted via magic, cutting way down on production costs. Or hell, maybe there's some repurposed Dwemer machines that mint new coins. TES as it is now may looks medieval at a glance, but there's magic and technology used behind the scenes that you probably don't even know about.

 

As for coins being worth less than their actual gold content, it's basically the same reasons as it is IRL. A $2 gold coin might technically be worth several tens if not hundred of dollars as gold, but as a coin its face value is only $2. A septim might be worth 50 in gold content, but it's decreed to be worth one septim, so it's worth one septim.

 

It could also be they mix other materials into the coins, so it's not pure gold anymore. That way it's either a helluva lot harder to just melt coins down and sell the raw gold since you gotta remove the other stuff, or it's actually only got enough gold in it to be worth its face value anyway.

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