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Chaos Damage Enchant Broken?


Tregolani

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Hey all!

 

After doing some delving, I believe I have stumbled upon a bit of a bug in the vanilla "Dragonborn" code, and would like a bit of advice as to how to fix it.

 

Essentially, the Chaos damage enchant is broken when being applied to a new weapon via the enchanting table. For some reason, only one of the damage sources can be modified via the slider in the enchanting UI, and thus only one of the damage sources (Shock damage in the vanilla enchant) is being scaled, whereas the rest are staying at the default value. However, for weapons found in the world, it isn't a problem, since they have a set enchantment.

 

I made a quick mod in the CK that modified the magic effect description for the fire/frost components of the enchant, and took a few screenshots to show the issue more clearly.

 

Chaos Damage Screenshots

 

Has this been noted before? Does anyone know how to fix this? It seems that in-game, the enchanting slider will modify whichever magic effect has the highest "Base Cost" value, and in the case of the Chaos Damage enchant, the base cost for each of the components is as follows:

Fire = 6.5

Frost = 6.0

Shock = 7.0

 

The shock component is the one with the default description of "50% chance for each fire, frost, and shock to deal <mag> points of damage", and due to its "base cost", is the one that gets modified via the slider in game, making the tooltip look correct. However, my last two screenshots show that only 1 component is being modified in-game, and therefore shows that the vanilla Chaos enchant seems to be broken.

 

Experienced modders - is there a way to fix this?

 

EDIT: I added it to the TracDown bug list over at the AFK mods site for the USKP team. It sounds like it was noted a few months back, but no one has found a solution to it since it is due to a deficiency/oversight of the game engine.

Edited by Tregolani
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  • 1 month later...

wow. i think it may be with something you changed as you modified the magic effect description, because in my game the enchantments are not displayed like that. I only get the explanation part, and by what i read the changed values are for all fire, frost and shock and work appropriately (of course will vary against enemies with resistance to elements)

 

i think as you changed description you might've accidentally configured them to be fixed values? because if correct, it should show all three (fire frost and shock) since the chaos enchant deals with three different types of element damage,but there are only two next to the description.

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  • 3 months later...

does this mean that the Fire and Frost effects are stuck at 10 no matter what, or that they just cannot be adjusted downward from where the enchanting gui sets them when you go to enchant?

 

They are stuck at 10, but do get modified by your enchanting/destruction perks. However, they are not at all affected by the enchanting slider bar. That only modifies the shock value due to the way the game code works.

 

wow. i think it may be with something you changed as you modified the magic effect description, because in my game the enchantments are not displayed like that. I only get the explanation part, and by what i read the changed values are for all fire, frost and shock and work appropriately (of course will vary against enemies with resistance to elements)

 

i think as you changed description you might've accidentally configured them to be fixed values? because if correct, it should show all three (fire frost and shock) since the chaos enchant deals with three different types of element damage,but there are only two next to the description.

 

I had modified my magic effect description, but that is because there are 3 effects used within the Chaos Damage enchant. They are near-copies of the normal fire/frost/shock weapon enchants, but they also have the 50% chance to fire script built into them.

 

However, the only one of the 3 effects that had a description was the shock one ("50% chance for each fire, frost, and shock to deal <mag> points of damage"). The fire/frost effects had NO description. All I did was add a description for each of them ("Fire damage = <mag>" for fire effect, "Frost damage = <mag>" for frost effect). I did not change anything else about the effect.

 

The USKP team has already known about this bug, but unfortunately there is no way within the Skyrim engine to allow the enchanting slider to modify multiple effects within an enchant. Look at any of the Winterhold College robe enchants - when you disenchant them and put it on another piece of clothing, only the magnitude of the magicka cost reduction changes, and NOT the magicka regen rate (which is stuck at 10%).

 

I believe that this mod (Enchantment Reload Fix) had created some sort of SKSE script that fixed the issue, but I don't know for sure. However, that mod does fix the way that enchanted items seem to lose charges randomly, so I'd say it's worth using regardless.

Edited by Tregolani
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  • 10 months later...
  • 4 years later...

Hello Everyone. I have the fix for the enchants descriptions. I found out that some mods maybe has a couple lines with bad programming. For some people is the USSEP (Unofficial Skyrim Special Edition Patch). But It can also be by another mod, that modify enchantments too.



What you need to do, in order to fix it, it's simply by open the .esp file with any program that allows you to open it and edit it, in my case, I used "xTranslator". And then search for the enchantment, we can find it by searching the number "50".

You will notice that the comand chain is broken, because the enchant says; <50% chance for each element of Fire Damage, Frost Damage and Shock Damage to do <mag> points of damage.


The only thing you need to do, it's to put another ">" to close the 50. So it has to be fixed like this: <50>% chance for each element of Fire Damage, Frost Damage and Shock Damage to do <mag> points of damage.


And that's it :smile: It will display correctly next time you get in game.


I made this because I was trying to find a solution by miself without messing with more stats in game, I like the game as it is. Hopefully some find this helpful.
Edited by Malinalli
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