
The fact is, personally, I find that modding in general doesn't get enough attention in the gaming media for the service it provides. You begin to look at the sheer escalating scale of the modding communities out there to really understand why; there's just so much out there that it's hard to report on enough of it to really do it justice in a couple of pages each month. The Elder Scrolls, Fallout, Neverwinter Nights, Crysis, Half-Life 2, Warcraft and Unreal communities all possess enough monthly news to fill a small magazine individually.
There's also this sense of slight naivety within the media and gaming PR departments that modding is a niche sector utilised by the minority and ergo unworthy of too much time or attention. Indeed modders are in the minority, probably largely due to the limitations/monopolising of Microsoft and Sony in trying to keep their online services as air tight and controlled as possible. Think what the modding community would be like if you could add plug-ins for Oblivion on the Xbox 360/PS3. The user base would double, probably triple. Alas, it cannot be at this time.
I'll also throw out some Kudos to GStaff over at Bethesda, who posts most of the content on the Beth Blog. Between modder interviews and semi-regular updates on the mod community he does a better job than me keeping on top of and reporting on the modding community. Maybe that will change soon. We'll see.