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Coins of Tamriel.


Force70

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Description
Ever wonder how an economy could survive on gold? Why are there no silver or copper coins? Why are their septims in Nordic and Dwemer ruins? This mod aims to fix those problems.
There are two versions on this mod. Coins of Tamriel just adds in the copper, silver and gold septims. Coins of Tamriel V2 is the same as Coins of Tamriel but it also adds in the Nordic and Dwemer coins that can be sold to merchants.
What this mod does. (read before reading "how it works")
It replaces the default gold coin (gold001) with a copper one. And then adds in new silver and gold coins. But unlike other coin mods you don't sell my coins to gain their value. When you pick them up you will instantly gain their value, just like the default coin (Read how it works). I also made some dialogue changes. So now for instance when you go to buy a house instead of it saying (X amount gold) it will instead say (X amount septims).
How it works. (read "What this mod does" first.)
The Silver and Gold Septims and run by a script (unless you are using the script free version). When you pick up a Silver or Gold Septim the script will run and delete the Silver and/or Gold coin and then add its value in Coppers to your inventory. The Reason behind this is because Skyrim was never intended to have more then one form of currency. So you are unable to add in coins that work the same way as the default gold coin. Thus I had to use a script to make it work the way I wanted it to. Basically just think of the Silver and Gold Septims as coin purses.
As for the Nordic and Dwemer coins. Those coins are clutter items and need to be sold to merchants in order to gain their value.
Script free version
I've decided to make a script free version of this mod for those who don't like the idea of a script running when ever they pick up a silver or gold Septim. So now if you are using the script free version you must sell the silver and gold Septims to merchants, just like the Nordic and Dwemer coins, in order to gain their value.
Coin Values.
Septims can be found in most places.
Copper Septim = 1
Silver Septim = 50
Gold Septim = 100
Nordic Coins (aka Alessia) can be found on Dragons, in Nordic ruins and on their inhabitants Draugr.
Copper Alessia = 5
Silver Alessia = 25
Gold Alessia = 50
Dwemer coins (aka Kagrenac) can be found in Dwemer ruins and on their inhabitants Falmer.
Copper Kagrenac = 8
Silver Kagrenac = 30
Gold Kagrenac = 100
Why I picked the names for the Nordic and Dwemer coins
I named the Nordic coins Alessia for two reasons.
1: it was suggested to me by ilikecheese1337 and I liked that name.
2: Alessia was responsible for ending human enslavement by the Ayleids. You can read up on her here http://elderscrolls.wikia.com/wiki/Alessia
As for the Dwemer coins. I picked Kagrenac because.
1. I liked that name. And there are only so many names of famous Dwemer.
2. Dumac was already being used. You can read up on Kagrenac here. http://www.uesp.net/wiki/Lore:Kagrenac
Know issues.
If you are using a mod that adds in new creatures, such as monster mod or Immersive Creatures, you may not find the correct coins on them. For instace you may find copper septims on a draugr instead of Copper Alessia.
If you are using a mod that adds in new NPC's, like Interesting NPC's, the dialogue changes added from this mod may not effect them.
This mod will conflict with any mod that changes how much coin you gain either from looting or from quest rewards. If you are using a mod that changes those things put that mod below mine and it will override my changes.

Link to mod: http://www.nexusmods.com/skyrim/mods/51871/?

 

Images from mod.

 

 

http://static-1.nexusmods.com/15/mods/110/images/51871-1-1394224929.jpg

 

http://static-1.nexusmods.com/15/mods/110/images/51871-2-1394224930.jpg

 

 

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I like the idea. It has always bugged me that the only coins were gold with no other optons

 

Some other suggestions

Instead of a copper/silver/gold for all. make the others something else - possibly bronze/electrum/gold or iron/zinc/gold

Each of the types Ancient Nord, dwemer Septum could have a different weight - lots of work to make up a conversion though.

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Thanks for the suggestions. I'll look at adding different wight to the coins. The septims are weight less right now. do to the script I used to control the coins I didn't think it would be right to add weight to them. As for different names. I'm not too sure. I went with copper/silver/gold for all since those names were pretty universal. I might look into renaming some of the coins. But I don't know yet.

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