M4ze Posted April 6, 2014 Share Posted April 6, 2014 Hi guys, this is a quick toturial how to play with Immersive First Person View without any clipping issues. You will need three mods in order to make this work: Immersive First Person View by meh321 Hemlet Toggle by maniczombie Invisible Body Parts by HiFiSi Install all three mods and start Skyrim. Next: Unequip every head gear Equip your normal helmet Open MCM, go to Helmet Toggle and activate hide Helmet Go to Whiterun, to the smith of Adrianna, open the barrel on the left corner on the outside and take out Invisible Head (Cloth) Equip Invisible Head (Cloth) Repeat this everytime you load a save Now your head and your helmet should be insivible. Next open the Immersive First Person MCM and follow these Steps:1.Set Profile 20 to your idle Profile(Optional)2.Disable all other Profiles exept the ones in which you aren´t in your humanoid form3. Profile Settings3.1. Profile 20(Or 12 if you did not change it)FOV Settings:Game FOV: 75Debug FOV scale 1-3: 100 Camera position settings:Back/forward: -70Left/right: 0Down/up: 30Camera smoothing: 0 Rotation/head bobbing settings:Amount: 15 Other settings:Restricted angle(left/right): 80Restricted angle (up/down): 70Disable HUD/menus: falseCharacter turns where you look: trueFree look: falseTurn angle: 0Near clipping(near mode): 10Near clipping(far mode): 800Fade-in duration: 300Fade-out duration: 0Disable headtracking: trueHotkey must held down: falseMove camera when looking up/down: 100Automatically enter view: trueBehavior: Immersive First Person ViewTime Scale: 100 Automatically use profile:nothing selected 3.2. Go to Profile 19Copy settings from Profile 20, then change: Camera position settings:Back/forward: -100 Rotation/head bobbing settings:Amount: 0 Automatically use profile:SneakingWeapon drawn 3.3. Go to Profile 18Copy settings from Profile 20, then change: Camera position settings:Back/forward: -100Left/right: 105Down/up: -20 Rotation/head bobbing settings:Amount: 0 Other settings:Near clipping(far mode): 250Move camera when looking up/down: 0 Automatically use profile:Bow aiming 3.4. Go to Profile 17Copy settings from Profile 20, then change: Camera position settings:Back/forward: -100Left/right: 65Down/up: -110 Rotation/head bobbing settings:Amount: 0 Other settings:erNear clipping(far mode): 250Move camera when looking up/down: 0 Automatically use profile:Bow aimingSneakingRequire all selected That´s it. Write your problems and suggestions down below. I will make a tutorial video as soon as I have the time to do that. Don´t forget to endorse the mods you used. Link to comment Share on other sites More sharing options...
kittayman Posted June 18, 2014 Share Posted June 18, 2014 (edited) Works perfectly, expect it gets rid of the shadow for the head with the invisible head mesh from the mod. Wish there was a work around for this :sad: now that I noticed it, this won't stop bugging me lol. Edited June 18, 2014 by kittayman Link to comment Share on other sites More sharing options...
WLM4 Posted July 26, 2014 Share Posted July 26, 2014 so any solution for the mentioned shadow problem?in games like this immersion is everything.and being headless is therefore a big issue.but of course if your out of free time or dont know how to do it/find a solution then its ok. Link to comment Share on other sites More sharing options...
Migani Posted August 2, 2014 Share Posted August 2, 2014 (edited) Are you able to stop the shaking when your idel? Becuce i love the mod but the bobbing and that idel movement gives me a headacheand also to move the camera on the head back a bit so when i lok foward with my sword drawn i dont just see the tip of it in the corner of my screen. Edited August 2, 2014 by Migani Link to comment Share on other sites More sharing options...
Didact2401 Posted August 2, 2014 Share Posted August 2, 2014 There is a solution to the headless shadow issue - LogicDragon does it in his enhanced FP camera. Link to comment Share on other sites More sharing options...
Migani Posted August 2, 2014 Share Posted August 2, 2014 I'm sorry Im new to this modding stuff I dont really know what you mean Link to comment Share on other sites More sharing options...
Didact2401 Posted August 2, 2014 Share Posted August 2, 2014 That's the problem - I don't know exactly how it works, but it's part of an SKSE script. Apparently the way he has it working is by scaling down the head (and arm) nodes to almost 0, but then scales them back up just before shadows are rendered, then back down. Link to comment Share on other sites More sharing options...
Migani Posted August 2, 2014 Share Posted August 2, 2014 Oh, Im just hoping someone can help me stop with the idel headbobbing and also to where i dont see the tip of my sword in the bottom right of my screen when its drawn and im looking foward Link to comment Share on other sites More sharing options...
Didact2401 Posted August 2, 2014 Share Posted August 2, 2014 Hopefully LogicDragon releases the source for his solution so we can see it elsewhere. Link to comment Share on other sites More sharing options...
taupeeh Posted December 14, 2014 Share Posted December 14, 2014 there are still some clipping issues, but mainly when confronted to strangely shaped walls at player head, mainly whilst sneaking. I could fix this issue while iddle by having the back/foward to -150 but i couldn't whilst sneaking without causing the camera view to leave the body or the bow animation to become funky. I tested in whiterun's walls that divide the lower from upper classes, maybe the problem comes from a badly placed collision box and wont reproduce anywhere else. Link to comment Share on other sites More sharing options...
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