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Immersive First Person View Toturial


M4ze

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Hi guys, this is a quick toturial how to play with Immersive First Person View without any clipping issues.

 

You will need three mods in order to make this work:

 

  1. Immersive First Person View by meh321

  2. Hemlet Toggle by maniczombie

  3. Invisible Body Parts by HiFiSi

 

Install all three mods and start Skyrim. Next:

  1. Unequip every head gear

  2. Equip your normal helmet

  3. Open MCM, go to Helmet Toggle and activate hide Helmet

  4. Go to Whiterun, to the smith of Adrianna, open the barrel on the left corner on the outside and take out Invisible Head (Cloth)

  5. Equip Invisible Head (Cloth)

  6. Repeat this everytime you load a save

 

Now your head and your helmet should be insivible. Next open the Immersive First Person MCM and follow these Steps:

1.Set Profile 20 to your idle Profile(Optional)

2.Disable all other Profiles exept the ones in which you aren´t in your humanoid form

3. Profile Settings

3.1. Profile 20(Or 12 if you did not change it)

FOV Settings:

Game FOV: 75

Debug FOV scale 1-3: 100

 

Camera position settings:

Back/forward: -70

Left/right: 0

Down/up: 30

Camera smoothing: 0

 

Rotation/head bobbing settings:

Amount: 15

 

Other settings:

Restricted angle(left/right): 80

Restricted angle (up/down): 70

Disable HUD/menus: false

Character turns where you look: true

Free look: false

Turn angle: 0

Near clipping(near mode): 10

Near clipping(far mode): 800

Fade-in duration: 300

Fade-out duration: 0

Disable headtracking: true

Hotkey must held down: false

Move camera when looking up/down: 100

Automatically enter view: true

Behavior: Immersive First Person View

Time Scale: 100

 

Automatically use profile:

nothing selected

 

3.2. Go to Profile 19

Copy settings from Profile 20, then change:

 

Camera position settings:

Back/forward: -100

 

Rotation/head bobbing settings:

Amount: 0

 

Automatically use profile:
Sneaking

Weapon drawn

 

3.3. Go to Profile 18

Copy settings from Profile 20, then change:

 

Camera position settings:

Back/forward: -100

Left/right: 105

Down/up: -20

 

Rotation/head bobbing settings:

Amount: 0

 

Other settings:

Near clipping(far mode): 250

Move camera when looking up/down: 0

 

Automatically use profile:

Bow aiming

 

3.4. Go to Profile 17

Copy settings from Profile 20, then change:

 

Camera position settings:

Back/forward: -100

Left/right: 65

Down/up: -110

 

Rotation/head bobbing settings:

Amount: 0

 

Other settings:

erNear clipping(far mode): 250

Move camera when looking up/down: 0

 

Automatically use profile:

Bow aiming

Sneaking

Require all selected

 

That´s it. Write your problems and suggestions down below. I will make a tutorial video as soon as I have the time to do that. Don´t forget to endorse the mods you used.

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  • 2 months later...

Works perfectly, expect it gets rid of the shadow for the head with the invisible head mesh from the mod. Wish there was a work around for this :sad: now that I noticed it, this won't stop bugging me lol.

Edited by kittayman
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  • 1 month later...

so any solution for the mentioned shadow problem?in games like this immersion is everything.and being headless is therefore a big issue.but of course if your out of free time or dont know how to do it/find a solution then its ok.

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Are you able to stop the shaking when your idel? Becuce i love the mod but the bobbing and that idel movement gives me a headache

and also to move the camera on the head back a bit so when i lok foward with my sword drawn i dont just see the tip of it in the corner of my screen.

Edited by Migani
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That's the problem - I don't know exactly how it works, but it's part of an SKSE script. Apparently the way he has it working is by scaling down the head (and arm) nodes to almost 0, but then scales them back up just before shadows are rendered, then back down.

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  • 4 months later...

there are still some clipping issues, but mainly when confronted to strangely shaped walls at player head, mainly whilst sneaking. I could fix this issue while iddle by having the back/foward to -150 but i couldn't whilst sneaking without causing the camera view to leave the body or the bow animation to become funky.

 

I tested in whiterun's walls that divide the lower from upper classes, maybe the problem comes from a badly placed collision box and wont reproduce anywhere else.

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