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[LE] How to Separate Armor Meshes?


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So I'm wondering how to separate armor meshes. The reason is, I want to take the pauldrons from the steel armor and place them onto robes, or other custom pieces of armor for a battle mage like character. When it comes to adding the pauldrons it just depends on which is easier. If it's easier to make them craft-able, and placeable on top of robes, (I think this would be more difficult), or to simply merge the meshes, and resolve the possible clipping issues to make them apart of the set.

 

If anyone knows of any specific guides, (Video preferred) on how to do this, that would be awesome!! :D

 

I have looked up videos on using blender / cinema 4d, with Photoshop and or Gimp, along with Nifskope. However they all vary in details and methods. Not to mention I use an AMD card, and am unsure if the Nvidia DDS thing they talk about is relative to me, or if I'll need something else.

 

I'm a noob when it comes to meshes, and textures so forgive me if I'm misusing any terminology. Thanks! :D

 

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  • 4 years later...

I've been wanting to do the same as well but there is no real help out there you need to use blender and nif scope but yuou need the old blender as the new one can't open the nif's. Did you find anything in the end?

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That's a fairly simple thing to do in blender, Unfortunately for technical reasons I can't use blender right now. As for how to put it in game, I think the best way would be to combine the pauldrons with the robes in a new model and make it a constructable object that would require the robes plus some other items in the recipe. That way you lose your robes at the forge but get back the armored robe. Well that's the way I would do it anyway.

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if you just want to separate the meshes (without change the UV map or shape) you can actually use bodyslide for this, open bodyslide, select outfit studio, drag and drop the nif file, select the part that you want to separate with mask tool, press A or D to select less or more, click shape and then select separate vertices and BOOM, separated !

sorry for my english

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  • 1 year later...

if you just want to separate the meshes (without change the UV map or shape) you can actually use bodyslide for this, open bodyslide, select outfit studio, drag and drop the nif file, select the part that you want to separate with mask tool, press A or D to select less or more, click shape and then select separate vertices and BOOM, separated !

sorry for my english

I love you. So much.

 

(it worked super easy thanks again)

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