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[Idea] Soul gem casting


Riekitty

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So, I had this idea, what if there was something else to do with soul gems other than recharge weapons/staves and enchant stuff?

Basically the idea would be that instead the normal uses a soul gem can either be weaponized to produce some kind of magical effect (I've only really thought of damage, defense, and healing as other less brute force methods would require actual spellcasting knowledge, which perhaps one doesn't want to spend time working on for whatever reason. Or the filled soul gems can be used as a 'power source' for a minor power or a couple types of minor power or spell like abilities.

 

Anyway, here's the outline of my idea, please, feel free to give input. Also, I have absolutely NO idea as to how lore friendly this may or may not be.

 

Soul gem casting
- all effects modified by conjuration skill level / perks
- offensive
- 1. direct damage based on soul size, projectile type based on soul gem.
- petty > short range, fast speed, spray type (like flames/sparks/frostbite)
- lesser > mid range, slow speed, projectile type (like firebolt/ice spike)
- common > mid range, mid speed, projectile type
- greater > long range, high speed, projectile type
- grand > long range, hit scan
- black > mid range, very high speed, 'beam' type
- 2. and/or D.O.T. based on soul size
- 3. MCM settable damage type, fire/frost/shock/random/composite
- 4. black soul gems backlash (5%-50% back on the player)
- defensive
- possibilities: increase armor rating, damage soak, or negate a certain number of hits
- black soul gems possibly disallowed for this kind of use. (MCM)
- restoration
- recover health/magicka/stamina based on soul size
- speed of recovery based on soul gem type/size
- smaller gems slower heal over time, larger soul gems quicker heal over time, grand instant heal (like potion or heal spell)
- black soul gems possibly disallowed for this kind of use (MCM), if allowed a combination of an instant heal with a lingering H.O.T. effect.
- Ideas for ingame implementation > 'shouts' with associated cooldown based on the size of the soul gem and soul, minor power (either auto learn after chargen or via a spell tome), 'crafting' a soul gem into a soul gem bomb (or whatever) by combining with various raw materials. rarity of materials used based on soul gem type. ideas > petty (iron ingot and some kind of common alchemical ingredient) scaling to grand (dragonbone + flawless gems)
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