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Using an item to spawn an enemy.

item enemy spawn summon valve atronach

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What I want to do is use a dwemer valve ( DwePipeValve01 ) to summon a flame atronach. I've managed to get it to activate an enemy, but I want the enemy to not be there until you turn the handle. Any help would be appreciated. 



    The Pale Redguard

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Two options:

#1 Place a copy of the NPC at the desired location and set it to be disabled.  In the script on the valve enable the NPC and activate them.

#2 Place a copy of the NPC in a hidden interior cell and set it to be enabled.  In the script on the valve move the NPC to the desired location and activate them.


In either case you'll probably want some sort of graphic to hide the fade/pop in.

Also tagged with one or more of these keywords: item, enemy, spawn, summon, valve, atronach

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