nexus8226 Posted April 15, 2014 Share Posted April 15, 2014 What I want to do is use a dwemer valve ( DwePipeValve01 ) to summon a flame atronach. I've managed to get it to activate an enemy, but I want the enemy to not be there until you turn the handle. Any help would be appreciated. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted April 15, 2014 Share Posted April 15, 2014 Two options:#1 Place a copy of the NPC at the desired location and set it to be disabled. In the script on the valve enable the NPC and activate them.#2 Place a copy of the NPC in a hidden interior cell and set it to be enabled. In the script on the valve move the NPC to the desired location and activate them. In either case you'll probably want some sort of graphic to hide the fade/pop in. Link to comment Share on other sites More sharing options...
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