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RuggedTraitor

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Hi, I need a Modding team for a new mod called Deerpocolypse. The mod will take 2-4 months and I want some custom textures.


Description so far:


Deer attack you as you fight them off, there are 3 difficulties (easy, medium and hard) with easy you have 3 waves of deer with tier 1 and a refill on ammo, weapons, and elixirs( health, stamina, and magica,) every 3 waves you switch stages (20 stages in the mod) this repeats until you choose to quit at a stage switch. With medium difficulty you get 7 waves of deer with tier 2 and a advanced refill of tier 2 ammo, weapons and elixirs. Every 7 waves you switch stages, until you decide to quit at a stage switch. With hard difficulty you get 20 waves of deer with tier 3 and a full armour upgrade with tier 3 refills of ammo, weapons, and elixirs. Every 20 waves you switch stages until you decide to quit at a stage switch.


There will be 5 main maps in this mod; Nordic caves, imperial fort/castle exterior (located in the grasslands of whiterun), forsworn caves(normal caves with forsworn clutter), modern apartment building(using created textures), and for the final stage map a house made up of every wall/floor/roof/hall and this house will be called 'the house of a madman'(if it's even possible, I don't think the pieces will fit together).



Deerpocolypse will start with a quest you are given by a hunter near falkreath who has gone mad and stammers to you about a fort/castle west of whiterun that has powerful beasts. This will be a main quest that shows you were everything is, how to get to the start and how to play the game. After you finish the quest you can replay the game as many times as you want.


I need the following:


3 modders (using creation kit, and scripting papyrus) the most knowledged modder can be head

1 texture designer

1 wiki editor


The requirements for a modder are: You must have creation kit and experience using it and you must have basic knowledge in papyrus (for scripting).


The requirements for a texture designer are: you must have a program to make and insert the textures into skyrim.


The requirements of a Wiki editor (a person who creates the mod page on skyrim nexus and who replies to the comments and reviews) are: you must have good spelling and grammer, you must also have skyrim and understand how modding works in the most basic way.


YOU MUST HAVE A SKYPE ACCOUNT SO I CAN CONTACT YOU


In your application (in the comments)

put as follows:



NAME

SKYPE USERNAME


WHAT POSITION YOU ARE TAKING

if you apply for modder put how many years you have been coding/working with creation kit


WHY YOU SHOULD BE ON THE TEAM


WHAT PROGRAMS YOU USE TO DO THE JOBS

your operating system and internet connection speed

_____________________________________________________________________________________________


First come First served

My position on the team will be a modder, I'm not great with creation kit, but I can use it properly.

This team is for the new modders who are new to the system (including me :tongue:).

Edited by RuggedTraitor
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Devil's advocate checking in: :devil:

 

1. First post here and you want to make a new mod - or do you want somebody to make it for you?

 

2. You have no track record here. So, just why would you expect competent modders to apply?

 

3. What is your own expertise? Have you ever made a mod before? If so, where is it?

 

4. Have you used the Skyrim construction kit at all? Not every SDK is the same and the Gambryo one is a bear to learn. And there are many changes from Morrowind to Oblivion to Skyrim. Especially in scripting.

 

5. Why would I want to sign up for a mod that has no description at all - I may not be interested in doing the same kind of project as you - and applying would waste both my time and yours. (Hint - give some hints as to what you are doing if you really want to keep it secret)

 

6. Experience tells me that the person who wants to be lead on a mod project usually ends up doing most of the work themselves - are you prepared to take up the slack when your top CK expert quits over something you insist must be done a certain way?

 

7. 2 WIKI editors?

 

8. I have been here a long time, and have seen very few grandiose mod plans succeed ( a few have) and around 85% of announced mod projects never make it to completion for one reason or another. Most die during the planning stage.

 

Now that I have given you all the negatives, I want to wish you luck with your mod as we always like to see new modders here. Welcome to the Nexus. :thumbsup:

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New Projects are always nice ! !

BUT:

Your Projectname can mean nothing and everything..

So whats your Idea ?

ATM il work on a DeviousDevice mod (private) , and honestly, i am more in 3D mesh modding than CK, scripting or wtf ever....

Anyway..... it seems you have a plan. Tell us more about this, and you maybe find some followers ;)

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