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Solitude Arch/Horse Head Collision Data


MaximumPain

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\Meshes\architecture\solitude\sblacksmith.nif

Opposite the Solitude marketplace there's a horses head sculpture and an arch which looks like this was going to be to another area but was never worked on. I have the idea of using this arch for a door to a interior cell, but I'm only starting out mesh editing or any sort of 3D moddling and have run into a problem. With NifSkope I've removed the head sculpture but it seems there's still the collision data there somewhere that I can't see in NifSkope. In the game the head has gone however when you walk up to door which I've placed you bump into the collision data. Any ideas?

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If I understood correctly what you're trying to do, I'd suggest looking for the "nifutilsuite", or "nifsuiteutils" (I never remember which on it is), on the nifscope developpers forum. This is a pretty easy tool to use (easier than nifscope), in which a tab called "chunkmerge" will allow you to recreate updated collision data for your tweaked nif file.

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Thanks I'll give it a go. sblacksmith.nif is quite a large section of Solitude so I'm not sure if it will be easy to use chunkmerge or if it will work. One of the problems was I can't see the collision data for the horse head sculpture after it has been removed.

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In the CK press the F4 button to make collision visible in the render window.

The "horse" head collision should still be there (according to NifSkope it is a dragon head btw. :P)

ChunkMerge should be able to handle that but be aware that this tool creates the collision from the mesh itself so it will have more polys than the original collision.

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