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Oblivion Septim (Gold) v1.1 Replacer


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#21
StaticNation

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In response to post #53178213.


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cool stuff, version 5 has this natively now on the new thinner realistically stacked coins, I may have forgot to include the files for the plugin and openmw if so just copy the coin_001.nif-coin_100.nif files over with the prefix SN_ (eg coin_001 - copy.nif becomes SN_Coin_001.nif)

Edited by StaticNation, 03 October 2018 - 07:26 AM.


#22
qwertyquit

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In response to post #63630331. #64067406 is also a reply to the same post.


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Thanks!

#23
Mirrror

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7.0 Septims won't fit into my pockets

#24
Pushkatu

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This is beautiful, you have my thanks!

#25
domcroy

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The ESP is under Optional. What does it do?
(I know it's a plugin, FYI. I mean in-game function.)
Edit: correction.

Edited by domcroy, 12 April 2019 - 03:45 PM.


#26
StaticNation

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In response to post #69294311.


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changes the art files for the coins or name of coins for those who dont want to go esp less/want too merge over other mods that also change the coins in some way

#27
Nibenon76

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The add-ons from the optional package of Name Changes require icons and meshes from the Optional\ESP Version subfolder of the main Septim Gold 7.0 or 7.5 package to be installed, because they refer to the meshes and icons which names begin with SN_-prefix while the names of meshes and icons in the main Septim Gold 7.0 and 7.5 packages omit those SN_-prefixes (apparently for the pluginless installation). For the same reason the add-ons from the optional package of Name Changes are also not compatible with Realistically Stacked Septims and Gold Bags mod by Zobator.

#28
GrimReeper

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Looks great ingame

#29
ronyalan

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A must have mod

10/10

#30
1337w0n

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I noticed that you have mods that require this mod listed as requirements for this mod. Why? That's so confusing.




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