Edited by StaticNation, 03 October 2018 - 07:26 AM.

Oblivion Septim (Gold) v1.1 Replacer
Started by
D00M3R
, Jul 17 2012 02:14 AM
29 replies to this topic
#21
Posted 03 October 2018 - 07:24 AM

cool stuff, version 5 has this natively now on the new thinner realistically stacked coins, I may have forgot to include the files for the plugin and openmw if so just copy the coin_001.nif-coin_100.nif files over with the prefix SN_ (eg coin_001 - copy.nif becomes SN_Coin_001.nif)
#22
Posted 03 October 2018 - 11:49 AM

#23
Posted 23 December 2018 - 06:00 PM

7.0 Septims won't fit into my pockets
#24
Posted 14 January 2019 - 10:07 AM

This is beautiful, you have my thanks!
#25
Posted 12 April 2019 - 03:37 PM

The ESP is under Optional. What does it do?
(I know it's a plugin, FYI. I mean in-game function.)
Edit: correction.
(I know it's a plugin, FYI. I mean in-game function.)
Edit: correction.
Edited by domcroy, 12 April 2019 - 03:45 PM.
#26
Posted 30 April 2019 - 10:49 AM

changes the art files for the coins or name of coins for those who dont want to go esp less/want too merge over other mods that also change the coins in some way
#27
Posted 30 April 2021 - 08:49 PM

The add-ons from the optional package of Name Changes require icons and meshes from the Optional\ESP Version subfolder of the main Septim Gold 7.0 or 7.5 package to be installed, because they refer to the meshes and icons which names begin with SN_-prefix while the names of meshes and icons in the main Septim Gold 7.0 and 7.5 packages omit those SN_-prefixes (apparently for the pluginless installation). For the same reason the add-ons from the optional package of Name Changes are also not compatible with Realistically Stacked Septims and Gold Bags mod by Zobator.
#28
Posted 17 January 2022 - 06:00 PM

Looks great ingame
#29
Posted 12 March 2022 - 04:16 AM

A must have mod
10/10
10/10
#30
Posted 04 May 2022 - 09:36 AM

I noticed that you have mods that require this mod listed as requirements for this mod. Why? That's so confusing.
IPB skins by Skinbox
