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[WIP] Ties That Bind - Quest Mod


JohnDoe0722

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http://i1168.photobucket.com/albums/r482/GrimaldiLucimos/FTTBNV_zps4a2673dc.png

 

Greetings all, and welcome to the primary thread for the Ties That Bind mod! The following is to be a quest that will expand the story of the Courier and many others in a lore friendly manner.

Our story begins shortly after completing For Auld Lang Syne, when the Courier's Pip Boy picks up a distress beacon. The signal leads to a crashed Vertibird, south of New Vegas, and an important discovery. Upon reaching the Vertibird the Courier finds two Enclave corpses, one of which has a holotape. Said tape needs to be decrypted and must be looked over by someone qualified to attempt such a feat. So the Courier returns to the bunker of the Remnants, with news of their fallen comrades and the discovery. After handing over the tape, and it is unlocked, the device plays a message. An Enclave settlement to the north has come under siege and is seeking the assistance of any and all that are willing. However, all is not as it would seem at the Great Base In the Mountain. Shocking isn't it?

 

What to expect:

  • A new world space, with a compelling story and unique environment.
  • Interesting new fauna and flora, which can be used for your benefit.
  • Introduction of factions both old and new to the FOU. (Enclave, BOS… etc.)
  • New weapons, robots, vehicles, clothes and armor.
  • An expanded Remnants Bunker to give that real bunker feeling.
  • Upgraded plot and dialogue options for the companions: ED-E, Arcade and Veronica
  • Decision making that will test the ties that bind you and certain companions or factions.

 

Updates:

 

 

Obviously since this is a WIP, help is most certainly needed and appreciated. If you'd like to join the project please contact me via PM. We are urgently in need of an experienced map maker that is available. If anyone happens to know one please send them our way. The person who was originally meant to work on our world seems to have not been on for quite some time now. Otherwise here's a list of the positions that need filled.

  • World Builder
  • Modelers
  • Animators
  • Concept Artists
  • Texture Artists
  • Experienced Nav-mesher

 

 

To show that this mod is actually going somewhere here are a few things that have been worked on.

 

Cargo Vertibird:

http://i.imgur.com/FOZicYU.jpg

http://i.imgur.com/dJOFkEJ.jpg

 

Tesla-bot:

http://img9.imageshack.us/img9/4059/vq16.jpg

 

Tesla Tower:

http://img35.imageshack.us/img35/6127/yb3c.jpg

 

Enclave Pilot Concept Art:

http://i158.photobucket.com/albums/t87/anapus/vision%20book/pilot01_zpsce966ef5.jpg

 

 

Let us know what you think, the feedback is appreciated!

Edited by JohnDoe0722
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I'm pretty good at nav meshing and scripting, may I be of assistance? Also, this mod sounds amazing!

Certainly though there's not much of either to be done right now. I'm waiting to hear back from someone who said he'd be working on the world space. If he has that done or partially finished I'll let you know for sure! Thanks for your help and the complement!

 

This look like an awesome mod, my friend.

Any clue on a release date?

Thank you so much, I'm glad you like it so far! This mod is still in the very early dev. stages. I believe Pre-Alpha would be the correct term. So we've got quite a lot of work to do before you'll be seeing any major gameplay. Keep an eye out though. As I'll be updating this thread as things progress.

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I failed, For Auld Lang Syne quest

That's a shame and I'm sorry to know that. You should give it another go sometime. If you enjoy the FOU lore it has a nice backstory, and if you play your cards right you get a nice surprise from Arcade at the end. :smile:

Edited by JohnDoe0722
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I failed, For Auld Lang Syne quest

That's a shame and I'm sorry to know that. You should give it another go sometime. If you enjoy the FOU lore it has a nice backstory, and if you play your cards right you get a nice surprise from Arcade at the end. :smile:

 

Sounds cool!

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Sounds cool!

It actually is! Even if you're not a big lore fan, all the walking and talking is really worth the time because of what you can get from Arcade. I was pleasantly surprised after completing the quest on my second run through the game.

 

By the way, if anyone happens to know an experienced map maker that is available please send them our way. The person who was originally meant to work on our world seems to have not been on for quite some time now.

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Since you want a new worldspace any chance this project could use TrickyVein's excellent Dry Canyon worldspace? Link: http://www.nexusmods.com/newvegas/mods/50493/?

 

There is also the Green Isle worldspace but I'm assuming it isn't what you'd want for your project since you mention mountains. Link: http://www.nexusmods.com/newvegas/mods/54562/?

I appreciate the help! Sadly you are correct, as neither of those are suitable for this mod's world space. It takes place in the Great Basin National Park, which is full of mountainous terrain and lush greenery. Only about half of the map will resemble the environment that makes up the Mojave Wasteland. Thanks again though.

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