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Controller(GamePad) Universal Compatibility Mod


ForDaWin

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C++ Scripter needed for NVSE Plug-in, use the second link and show your interest. ( I may not be as active here on the nexus right now )

Hi, in short I am making a mod that will allow users who are using a controller or gamepad to have full mod support for hot keys, without any extra effort for the mod creators. When it is completed I will be uploading it both here at the Nexus and at the TaleOfTwoWastelands modding sites.

The mod will likely be listed under the name...

"Controller Universal Compatibility System" - CUC System for short

 

This is a very short explanation of how the mod will work, see the second link below for more detailed and up-to-date info.

basically I am going to remove the controller output, and re route it to simulate key presses on the keyboard which in essence will re apply the output. With one exception, I can now deactivate the keys to stop the functions from working, something I could not do to the controller in real time.

From there I have buttons that can be remapped using scripts, but it gets better.. I then add my Hotkey framework to the mix, which will turn the D-Pad keys into modifier keys (similar to how a shift, control or alt button would work when typing) which when pressed will enable a new function profile for the A, B, X, Y, LB and RB buttons which will activate keys on the keyboard that are used for mod hotkeys.

For a specific control map see the image at this link...

http://taleoftwowastelands.com/sites/default/files/A55K1KA/cuc_controllerlayoutconcept_0.png

 

This means that there are then a total of 37 usable functions attached to the controller (not including the D-pad modifier function)

here is a break down...

Face keys + Bumpers + Triggers + StickPressButtons + Start + Back + XboxGuide(yes this will have a function, at this point it is planned to be a debug or uninstall button, however i can add a key here too)

which is 4 + 2 + 2 + 2 + 1 + 1 + 1 = 13 total or 12 if you dont count the xboxguide button. 12 or 13

Dpad keys are not directly functioning anything in my mod, so we dont count them. 0

4 Modifier key profiles each with 6 simulated key presses each totaled at 24 hotkey buttons. 24

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== 36 or 37 (depending on the xboxguide button)

 

 

 

 

 

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This mod is primarily hosted at the following address... More (and possibly more recently updated ) information can be found there.

 

http://taleoftwowastelands.com/content/controllergamepad-universal-compatibility-mod

 

 

The mod works however I need 1 or 2 things changed in order for it to work properly, details below.

 

I need a plug-in for NVSE that will alter the output of the controller, specifically I need to make it so it has no output. I would do this myself, but I dont know anything about C++ (the language used in NVSE i believe)

 

 

 

If anyone wants to try making this plug-in, show your interest preferably at the link above.. ( I am more active there at this point ).

 

If anyone wants to keep up to date on the progress of this mod, I will be updating the page in the link above when ever something changes. (probably bookmark it or something for quick access)

 

If you want to know the specifics of this mod, feel free to read the first post in the link above, and check out the file attachments on said post too if you wish.

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