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#121
GrayCarlyle

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In response to post #16083120.

YMMD!

#122
GrayCarlyle

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Hi, does anyone know if Battlefatigue from Red Fog lowers the grenade throwing distance?

#123
johnnylump

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In response to post #16945154. #16945444, #16946009, #16946089 are all replies on the same post.

The flashing effect is set by mission, not by UFO type. So, flashing UFOs will be on "hunt" missions (targeting satellites) or -- I'm 99% sure I set this, but would have to look it up in the code to be 100% -- air raid missions.

Those usually are armored craft on those missions (fighters, destroyers, battleships), but that's not guaranteed. Armored craft can sometimes fly other missions, as well, but they won't be flashing.


#124
deducter

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In response to post #16945154. #16945444, #16946009, #16946089, #16951534 are all replies on the same post.

@Johnny

I wasn't aware that armored craft can fly other missions and unarmored craft can be hunters/bombers. I always check the type of UFO before engaging, and in the probably 200+ UFOs I've faced, I've never seen a deviation from unarmored for non-flashing and armored for flashing. This could just be my luck, but unless the chances are extremely low, I'd imagine I've seen one by now.

Could the UI be incorrect, so for instance when a destroyer runs a scouting mission it'll still say raider during geoscape?

#125
johnnylump

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In response to post #16945154. #16945444, #16946009, #16946089, #16951534, #16969464 are all replies on the same post.

Okay, I went to the grid so I'd stop talking out of my tailpipe. I should correct that flashy ships are indeed always armored.

Mission: Possible UFO Types
Research (lander): Scout, Raider, Abductor, Terror Ship
Scout (airborne): Scout, Raider, Fighter, Destroyer
Harvest (lander): Transport, Harvester, Raider, Scout
Hunt (airborne): Fighter, Destroyer, Battleship
Air Raid (airborne): Fighter, Destroyer, Battleship
Abduction (insertion): Abductor
Terror: Terror Ship (airborne) AND Assault Carrier (insertion)
Retaliation: Assault Carrier (insertion)
Infiltration: Battleship (airborne) AND Transport (airborne (I think?)) AND Overseer (insertion)
Command Overwatch (airborne): Overseer

Airborne means they fly around a while before vanishing.
Insertion means they fly to a destination and vanish (representing dropping off troops).
Landed means they set down, stay on the ground a while, and then take off again before vanishing.

Defeating the first ship(s) on a multi-ship terror or infilitration mission does not cancel the mission; you must defeat the assault carrier / overseer.

Which ship is selected is determined by the alien supply. Higher alien supply essentially expands the table of available ships, so, for example, with low supply a hunt mission may only roll on a table that has fighters and destroyers, but with high supply the table has fighters, destroyers and battleships.

The usual table structure is reversed for harvest missions -- so low supply means bigger ships, while high supply means smaller ones, but otherwise big bads grow more likely when alien supply is high.

In B14 alien research will affect the grid, too, representing the aliens using resources more efficiently -- so it will take fewer resources for them to roll on higher parts of the table.



#126
KowboyBebop

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In response to post #16083120. #16949529 is also a reply to the same post.

>TENTACLE PORN - Have your entire squad strangled by Seekers at the same time.
This is my worst nightmare.

Also I love all of those. Make more, they are comedy gold.

#127
deducter

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In response to post #16945154. #16945444, #16946009, #16946089, #16951534, #16969464, #16970104 are all replies on the same post.

Very interesting information on how the aliens conduct UFO missions. I very much like the current system.

However, I've never noticed fighters/destroyers being sent on Scout missions. Could that be tied to resources, so the aliens need high resources to use those ships to Scout? Or perhaps the chances are just really low, and/or I just have really good luck.

#128
Todesbote22

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In response to post #16083120. #16949529, #16975789 are all replies on the same post.

I bet the game on Ironman Impossible!!!!

-> TEXAS POLITICIAN unlocked

I also unlocked UNPOSSIBLE! and I'm very close to CLUB MED

I unlocked IT DOESN'T GET BETTER in Vanilla Ironman Impossible

#129
johnnylump

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In response to post #16945154. #16945444, #16946009, #16946089, #16951534, #16969464, #16970104, #16977744 are all replies on the same post.

The aliens need to be at or close to max resources to send Fighters or Destroyers on those missions.

EDIT: I probably should put a battleship as a possible (though extremely rare) on scouts.

Edited by johnnylump, 28 July 2014 - 09:02 PM.


#130
Todesbote22

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I wonder if there's any indicator showing reliably if an UFO is armoured or not in the geoscape so you can decide which interceptor you send after him. Or do you just have to memorize it. If yes, is there a place where this is listed?




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