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Show Muffle Magnitude in Item Description


Breems

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I'm trying to do this myself for my first project, but it would be great if someone else could pick up on it.

 

If you don't already know, the description for armors/boots with the Muffle enchantment is: "Wearer is muffled and moves silently." When I found out that the muffle enchantment has varying magnitudes for each item, I was annoyed that the values weren't visualized in the item descriptions like most of the other enchantments.

 

So, for example, this mod would make the Shrouded Boots description: "Noise from movement is reduced 50%." I've tried achieving this effect myself using the <mag> attribute in the description, but it always shows a value of 0% since it rounds up the magnitude (.5).

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Here is what you do. Copy the muffle effect and change the new effect to an empty script effect. Copy the effect description from muffle into the script effect. For the script effect description, simply type "(<mag>%.)" without quotes. Then for each version of the muffle enchantment, add the script effect with the muffle effect's magnitude x100. The script effect will do nothing except show the magnitude, and it will fluctuate properly based on your Restoration power mod and other factors.

 

For the version of the muffle enchantment that you learn at the enchanter (called MuffleBase or something like that – it will be referenced by the other muffle enchantments in the lower left of the enchantment window), set the value of the script effect to 100% even though the value of the muffle effect is 0.5.

 

Now there are some problems.

 

1. The magnitude will not show up for any mod-added muffle enchantments with custom magnitudes.

 

2. The magnitude will not be accurate for muffle enchantments that you create yourself. Specifically, the magnitude of the custom enchantment will always be 1.0 (completely silenced), while the magnitude displayed will often be well over 100% due to perks and potions and other effects that benefit Restoration magic.

 

This is why I wouldn't release my own version of this mod. Way too many opportunities for conflicts. Players wouldn't be happy if they find some boots of 75% muffling added by a mod pass them by because they can't tell how powerful they are.

Edited by lofgren
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Appreciate the very helpful advice. Given the downfalls, I'm considering an alternate route.

 

Perhaps I could instead find a way to display the current cumulative Muffle magnitude somewhere? That would help eliminate some confusion and make players aware of whether or not they need various armors and perks. It still wouldn't work with Muffle effects added by other mods, but I could explicitly state that in the mod description. Plus, I'm not aware of many mods that touch Muffle besides SSR.

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