giannis196 Posted May 11, 2014 Share Posted May 11, 2014 (edited) hello everyone!have made a script that whenever my projectile touch it appears a activator but i have got a problemthe activator stays to the air like there is no gravity for itfor example if i hit a dragon to the air my activator stays to the air without gravityso, how i can make my activator to decreases the position Z until it touch the ground and not a actor (like the dragon that i just hitted) or something likefirst of all how i can refer the ground in papyrus?and how to write my script correctly?for exampleWhile "my activator" not collide with grounddecrease it's Z position by 1wait(0.1)EndWhileso, does any of you know?thanks!edit: isn't there at least 1 way to make it appear to the ground when it appears? Edited May 13, 2014 by giannis196 Link to comment Share on other sites More sharing options...
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