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hello everyone!
have made a script that whenever my projectile touch it appears a activator but i have got a problem

the activator stays to the air like there is no gravity for it
for example if i hit a dragon to the air my activator stays to the air without gravity
so, how i can make my activator to decreases the position Z until it touch the ground and not a actor (like the dragon that i just hitted) or something like

first of all how i can refer the ground in papyrus?

and how to write my script correctly?
for example

While "my activator" not collide with ground
decrease it's Z position by 1
wait(0.1)
EndWhile


so, does any of you know?
thanks!



edit: isn't there at least 1 way to make it appear to the ground when it appears?

Edited by giannis196
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