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Cape Rigging for Cloaks of Skyrim


blabba

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Hello, thought I'd poost my problem here as well.

 

Spent a good chunk of yesterday coming up with some cape physics to test out.

 

Only problem is I cannot test because for whatever reason i cannot import/export the Cape meshes in Cloaks of Skyrim properly.

If I just import and export the nif, it shows up in-game like this:

 

http://s28.postimg.org/pp26pdhm5/Skyrim_Cape_Problem.png

 

No idea how to fix this, I attached my not working nifs.

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Nevermind, Mod can close thread.

 

For whatever reason if I use 3dsMax 2012 everything works out all right.

I'll test more myself to find out why max 2014 throws the weird skin data.

 

But yea, Physics based capes W00T!

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