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Cape Physics (Video Demo) - Looking for a Long Cape Mesh


blabba

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Sup, I'm looking for a cape mesh that is longer than the WIC cloaks or Cloaks of Skyrim meshes.

I'm trying to make a weight template so that other modders can more easily rig Cape physics.

Preferably a cape mesh that is at least as long as the 12 cape bones in XPMS would be preferable.

 

 

Tools used:

Mudbox 2014.5 - Retopo for higher poly cape mesh (Original from Cloaks of Skyrim)

3dsMax 2012/2014 - Transfer UV's & Base Sknning

Outfit Studio - Transfer of weights

Havok Content Tools 2013 - Generation of HDT compatible physics data

Nifskope - Various cleanup tasks

 

Edit: Forgot to mention, physics data is hardly optimized, but I'll upload when I get the values and collisions and stuff all working.

Edited by blabba
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I need a proper cape mesh with full weights before I can get to fixing movement and adding collisions/restraints in.

 

This stuff was mocked up in like 2 hours, and I don't want to have to re-skin a template mesh ever again so I figure I get a mesh right now with proper length to cover all 12 XPMS bones. Add the weights and fix all the physics data.

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No, you need a different physics setup for those.

 

There are some generic ones you can do (I made a loincloth physics xml that uses extra unnecessary XOMS bones)

This cape one is also planned to be generic and maybe a generic one for skirts as well that's about it.

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