Here are the Unicorn's and Shadowmere's stats:
Unicorn
Health - 350
Magicka - 50
Fatigue - 240
Combat Skill - 70
Magic Skill - 50
Stealth Skill - 70
Attack Damage - 45
Speed - 29
Level - 15
Shadowmere
Health - 500
Magicka - 50
Fatigue - 50
Combat Skill - 50
Magic Skill - 0
Stealth Skill - 50
Attack Damage - 20
Speed - 33
Level - 10

Horses
Started by
j3nni
, Mar 27 2006 04:23 PM
34 replies to this topic
#11
Posted 02 June 2006 - 12:12 AM

#12
Posted 06 June 2006 - 08:36 PM

I've heard some grumblings that you can't own more than one horse at a time, that when you buy a new one it replaces the old one.
What I've found is that the new horse does show up at the stable, but any and all of your previous horses will eventually make their way back to the stables you originally acquired them from. For instance, you buy a chestnut horse while already owning a black, the black horse will find itself back at the Cheydinhal stables, ready and waiting for you to show up and ride it again.
What I've found is that the new horse does show up at the stable, but any and all of your previous horses will eventually make their way back to the stables you originally acquired them from. For instance, you buy a chestnut horse while already owning a black, the black horse will find itself back at the Cheydinhal stables, ready and waiting for you to show up and ride it again.
#13
Posted 27 July 2006 - 06:58 AM

yeah. Thats what happened to me, when I got shadowmere, my Cheydinhal Black Horse returned to its stable. After trying a test swim with my shadowmere, it died a horrible death (kill command) Shadowmere literally sunk to the bottom of the ocean. I had to swim across the whole sea alone.
#14
Posted 05 May 2007 - 10:49 PM

Silly and late question, but since the thread is pinned I'm not bumping it.
SO:
Bought a horse in Cheydinhall, my white horse walked off slowly. I assume he's heading home to Anvil.
Will he survive the trip?
If I leave my new horse somewhere, walk to Anvil, get on my white horse, will the black one immeadiately take off from where he is, go back to Cheydinhall?
Shoot-- forgot to ask:
What about the realitive speed? What speed do I have to have to outrun the black horse?
SO:
Bought a horse in Cheydinhall, my white horse walked off slowly. I assume he's heading home to Anvil.
Will he survive the trip?
If I leave my new horse somewhere, walk to Anvil, get on my white horse, will the black one immeadiately take off from where he is, go back to Cheydinhall?
Shoot-- forgot to ask:
What about the realitive speed? What speed do I have to have to outrun the black horse?
#15
Posted 06 July 2007 - 06:21 AM

I know this is probably OT, but is there any way to give your horse a unique name ?
#16
Posted 06 July 2007 - 07:10 PM

Off-Topic AND Necromantic!
Nice way to break the rules.
To answer your question, no.
Nice way to break the rules.
To answer your question, no.
#17
Posted 06 July 2007 - 07:28 PM

You can use setactorfullname "New Name". This changes the name of every npc/creature with that same base ID, but I checked the construction set and it looks like player owned horses have their own unique base ID. So giving your paint horse a name won't change the name of all the others.
#18
Posted 14 October 2007 - 02:20 PM

Also you can get a mod that has the fastest horse on Earth : The unicorn mod. It a has black no armor unicorn that goes twice the speed of A regular black Horse! IT ROCKS!
just thought you might want to know!


#19
Posted 20 January 2008 - 02:15 AM

Where do you find the unicorn at?
#20
Posted 27 January 2008 - 10:13 AM

IPB skins by Skinbox
