
Horses
#31
Posted 30 December 2010 - 10:36 PM

#32
Posted 31 December 2010 - 01:09 AM

#33
Posted 31 December 2010 - 12:30 PM



Edited by Daledge, 31 December 2010 - 12:30 PM.
#34
Posted 14 September 2011 - 04:10 AM

I think I'll stick to "Fortify Speed 100". It's official duration is only 6 seconds, but buffs are considered to be in effect the entire trip when you fast-travel, right?
#35
Posted 27 December 2013 - 06:49 PM

FINDING A HORSE
Note that I have only included the horses that can be obtained without stealing. There are other (unique) horses that are considered owned and taking them will count as stealing.
Free Horses
Armored Old Nag
Health-250
Speed- 23
Attack Damage- 5
Free armored horse given to you by Snak gra-Bura at the Chestnut Handy Stables near the Imperial City. Only available with the Horse Armor Pack Add-on.
Prior Maribel’s Paint Horse
Health- 300
(Armored- 600)
Speed- 23
Attack Damage- 10
Free horse given to you by Prior Maribel if you ask him for help during the quest Deliver the Amulet.
Chestnut Weynon Priory Horse
Health-200
Speed- 23
Attack Damage- 10
Technically, it is Jauffre’s horse, but if you join the blades you can use it with no repercussions. It is found at Cloud Ruler Temple.
Horses For Sale
Paint Horse
Health-300 (Armored- 600)
Speed- 23
Attack Damage- 10
500 gold
Cat-Face at Five Riders Stables in Leyawiin
or
Petrine at Wildeye Stables in Bruma
Bay Horse
Health-250 (Armored- 500)
Speed- 26
Attack Damage- 10
1000 gold
Isabeau Bienne at Bay Roan Stables in Bravil or
Ugak gra-Mogakh at Grateful Pass Stables in Skingrad
Chestnut Horse
Health-200 (Armored- 400)
Speed- 29
Attack Damage- 10
2500 gold
Bongond at North Country Stables in Chorrol
White Horse
Health-400 (Armored- 750)
Speed- 29
Attack Damage- 12
4000 gold
Clesa at Horse Whisperer Stables in Anvil
Black Horse
Health-325 (Armored- 650)
Speed- 33
Attack Damage- 15
5000 gold
Tovas Selvani at Black Waterside Stables in Cheydinhal
Unique Horses
Shadowmere
Health-500
(Armored- 750)
Speed- 33
Attack Damage- 20
Given as a reward for completing the Dark Brotherhood Quest ‘The Purification.’ Located outside Fort Farragut.
Is Essential (Cannot die)
Unicorn*
Health- 300
Speed- 29
Attack Damage- 45
Found in Harcane Grove protected by three minotaurs. Plays a role in Hiricine's Daedric Quest, where you must decide whether or not to kill it. You can obtain it at any time, however, even before completing the quest.
Reflect Damage 20%
Resist Disease 100%
Resist Magic 50%
Resist Normal Weapons 100%
Resist Paralysis 100%
Resist Poison 100%
*Be warned that its aggression is quite high, so you will have a hard time getting it to stop attacking creatures/you if you raise your weapon. Recommend setting aggression to a lower level (see ‘console’ section below).
MODIFYING YOUR HORSE
HORSE MODS (As of 12/27/13- Feel free to leave suggestions)
Command Mounts and Horses by Ryuujin http://www.nexusmods...on/mods/27957/?
Call Mount by mordredp http://www.nexusmods...on/mods/32926/?
Call Mount - Stable Master by mordredp http://www.nexusmods...on/mods/33064/?
YOUR HORSE AND THE CONSOLE
Name Your Horse*
setfullactorname <horsename>
If you want your horse's name to be more than one word, enclose the name in quotes (see above).
Make Horse Essential
setessential <horsebaseID> 1
To find a listing of horse baseIDs go here: http://www.uesp.net/wiki/Oblivion:Horses
Horse Stats*- If you want to modify your horse’s stats, use: setav <value> <amount> where <value> is one of the parameters listed below and <amount> is the amount you want the parameter to be (ex: setav health 1000 would set your horse’s health to 1000).
Faster & Better
speed
Determines how fast it can run
health
Determines the amount of damage it can take before dying
Survivability
SpellAbsorbChance
Determines spell absorption, which negates the effect of the spell and uses its power to refill your magicka. Be warned that it also works for beneficial spells, like healing.
SpellReflectChance
Determines spell reflection, which deflects an incoming spell back towards its caster.
ReflectDamage
Determines damage reflection, which deflects normal physical attacks back towards its attacker (excludes ranged and enchanted weapons).
Survivability- for the water
SwimSpeedMultiplier
Determines how fast it can swim
WaterBreathing
Determines whether it can breathe underwater or not
WaterWalking
Determines whether it can walk on water or not
Resistances
ResistFire
Determines the amount of damage it will take from fire attacks.
ResistFrost
Determines the amount of damage it will take from frost attacks.
ResistDisease
the rate at which it can catch diseases.
ResistMagic
Determines the amount of damage it will take from magical attacks.
ResistNormalWeapons
Determines the amount of damage it will take from non-enchanted weapons.
ResistParalysis
the rate at which it can resist paralyze effects
ResistPoison
Determines the amount of damage it will take from poison.
ResistShock
Determines the amount of damage it will take from electric attacks.
Other
Aggression
Determines who it will attack in battle (ex: 0 will never attack no matter what while 100 will attack everything it sees).
Confidence
Determines whether it will fight or flee in battle
Responsibility
Determines whether it will report you to the guards if it sees you commit a crime
*In order for these commands to work, you must click on the horse you want to modify while in the console before you enter the commands.
Note: Everything in triangular brackets <> should be replaced with appropriate information. Ex: If I wanted to name my horse ‘Yay For Horses’, I would click on my horse in the console and type: setfullactorname "Yay For Horses"
Disclaimers: Used the UESP wiki for most of this info. Also, for the sake of thoroughness, I repeated information that was previously stated in above postings. None of this stuff is mine, I’m just bundling it together and posting it on here.
Edited by shadowslasher410, 27 December 2013 - 06:51 PM.
