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Interior Rendering Issues


Halliphax2

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Hi guys,

 

I was playing Fallout 3 and noticed a huge (for me anyway) game breaking issue.

 

When inside (Capital building, some Metro tunnels) I noticed that the cell renders in "parts" for instance, I'll look through a doorway and it'll just be a wall of cyan, but I can see NPCs walking around (No walls, floors or anything has loaded or rendered).

 

I've deleted the .ini files and used default ones but that didn't work, nor did disabling mods.

 

I would take a screenshot but my PrtScr button gave up a while ago.

 

Any help would be appreciated!

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Ah sorry, not asked for help in a while I'm a bit rusty!

 

My rig is powerful enough to run it, I get 60+ FPS everywhere apart from the strip (roughly 30 FPS for some reason).

AMD Phenom II x6 core

8 GB DDR3 RAM

AMD HD Raedon 7850

 

Currently I have new vegas script extender on the go, along with the stutter remover plugin.

 

If you need more information let me know, thanks!

 

Here is a list of my current mods: (Yes, I'm using requiem for a capital wasteland because it's more accessible than tale of two wastelands)

falloutnv.esm
FalloutNV.esm
Fallout3.esm
Anchorage.esm
BrokenSteel.esm
PointLookout.esm
ThePitt.esm
Zeta.esm
HonestHearts.esm
CaravanPack.esm
ClassicPack.esm
DeadMoney.esm
MercenaryPack.esm
TribalPack.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
AWorldOfPain(Preview).esm
NVInteriors_Core.esm
NVInteriors_ComboEdition_AWOP.esm
DCInteriors_ComboEdition.esm
rePopulated Wasteland.esm
norepairneededv2.esm
CFWNV.esm
oHUD.esm
RFCW_PackageFix.esm
RFCW_PackageFix_Anchorage.esm
RFCW_PackageFix_BrokenSteel.esm
RFCW_PackageFix_PointLookout.esm
RFCW_PackageFix_ThePitt.esm
RFCW_PackageFix_Zeta.esm
1day interior resets.esp
lessviewdistance.esp
OldWorldRadio.esp
Better Game Performance.esp
Purge Cell Buffers.esp
NVEC Reduce CTD.esp
MTC Wasteland Travellers.esp
MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp
AWOPDeadMoney.esp
AWOPDeadMoneyVendorPatch.esp
RespawnerImprovedEx.esp
Respawn24Hours.esp
Nights are Darker 50%.esp
FactionIDCards.esp
nothugs.esp
Megaton Walkway.esp
FreesideStudio.esp
No Limb Damage.esp
Brotherhood and House Alliance.esp
RD_ElderLyonsRobe.esp
GoW_NV.esp
AG Supplementary Uniques-GRA.esp
E-88 Plasma Rifle.esp
K-39RailRifle.esp
CFW-DLC.esp
Solar's Goodsprings Home.esp
Glove_be_gone.esp
Casino Anti Anti Cheat.esp
NoDegradation.esp
FalloutNVCheatTerminal.esp
Centered 3rd Person Camera - Unraised.esp
PersonalTerminal.esp
Arcenal.esp
Halo 3 ODST Weapons.esp
PB-AR1.esp
radioextender.esp
OldWorldBluesLEARandTESLAmod.esp
Run Speed Perk - off S.esp
Halo 3 Weapons.esp
TeslaGunModAG.esp
AAR-525NV-.esp
RailwayRifle.esp
LFox Sneaky Casino Patron.esp
Rustyhwys.esp
Endgame_Complete.esp
The Mod Configuration Menu.esp
DMNoFactionElijahRobes.esp
oldrace.esp
SuperMutantHealth.esp
OblivionJackHarper.esp
TFH HD Gauss Rifle.esp
AG Supplementary Uniques-AllInOne.esp
Halo Reach Weapons.esp
PlastekTeslaRiflev1.esp
BlasterEquipmentPackagev1_2.esp
RFCW_Main_HonestHearts.esp
RFCW_Main_DeadMoney.esp
RFCW_Main_OldWorldBlues.esp
RFCW_Main_LonesomeRoad.esp
RFCW_Main_GunRunnersArsenal.esp
RFCW_Main.esp
RFCW_Anchorage_Main.esp
RFCW_BrokenSteel_Main.esp
RFCW_PointLookout_Main.esp
RFCW_ThePitt_Main.esp
RFCW_Zeta_Main.esp
RFCW_MagicSewerTravelPoint.esp
Various Fixes 1.04.esp
DLC Weapon Integration.esp
DustydistanceNV.esp
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I don't have Fallout New Vegas, but this does not look right: falloutnv.esm

FalloutNV.esm
Fallout 3 has a problem with multicore processors with more than 2 cores. Off hand, I don't remember what you need to edit, since I use a dual core processor.
Also, it would be a good idea to make your game and computer Large Address Aware so that you can take advantage of the RAM you have installed.
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