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Weird new bug with Modded Point Lookout Reborn. coc black hole


Ordeiberon

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Not sure where to put this so trying here. So I was running a modded version of Point lookout Reborn. Some override issues originally but those were solved. Since I got that working and tested, I have messed with getting FWE and MMM working in my game. Getting those to work involved a lot of mod consolidation as I had mesh drop outs. I restarted to test them from the beginning and encountered my first big bug (Other than frequent need for "kill yourself" fixes for ctds).

 

In point lookout upon entering the abandoned motel, the game seemed to freeze on a black screen. Point lookout reborn expands the motel to a unified cell with access to all the rooms and a basement. It worked with no problems last time around after fixing the aforementioned override issues (Two copies were trying to load at once, one unaltered) Trying it a couple times, turns it wasn't frozen, just very, very slow. If I waited long enough I could get a glimpse of a potential reason why it was slow.

 

My character and a bunch of other actors (motel protection, brisa companion) and items (extinguishers, mops, skeletons) seemed stuck in mid air in the middle of the room, making collision sounds but not dispersing. Like we were all stuck in a black hole, and not in the lobby where I entered either. It looked like I had appeared at the coc point in a bedroom along with everything else.

 

So I open it in the Geck, check the navmesh, and see there is two coc makers perhaps left over from the copy and paste of the hotel rooms. I delete the second coc (the one I was not appearing at), move it to the lobby and finalize the mesh again. I also ran havoc to make sure stuff was settled.

 

Save and test it, and I now appear in the lobby but get stuck in the black hole glitch again.

 

I have no idea what is causing this and have never seen this glitch else where in my testing. As mentioned it worked with my modded PLR before and the only things I added were FWE and MMM. I thought it might be MMM as I didn't know where the protection came from and the bank where I can enter had no issues (but list a robot encounter zone). But the protection was already there, and no encounter zones are set for the motel. I have not tested unloading either yet, but will update when I do. I just wanted to get input first to see if anyone has seen this issue before.

 

I did try one more test of adding encounter zones to the motel but no luck.

 

Low res Screen shot uploaded.

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I finally managed to repair this issue but I was not sure was caused it. I had apparently modded it in an esp, overriding the .esm and there was a red conflict with navmeshes. I went ahead and deleted the whole cell. Reloaded and the problem was solved. Hope that helps someone else.

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