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Fable big skyrim mod

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#11
michaelkenner

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You could try contacting the publisher for approval. Unfortunately since the publisher is Microsoft, there's probably not as much chance as there would be with a smaller game company.



#12
Matth85

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Make models from scratch. Easy enough.

#13
coolpc96

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New screens
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#14
coolpc96

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First gameplay! Sorry for lags((



#15
coolpc96

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New screens!
265c4efd71308df300c8618a4cc67392.jpeg 6e1c8d69947e3cc1b5dac48eb9e5ab45.jpeg 4cf5d63a54cfdfb221eef1a7c1754e51.jpeg f793651a17bde9cfd50458d298bc84ae.jpeg b3e3dc4f255c542d16c348a12a591dec.jpeg 453ae5a97ef990d502a8394ef3d5620a.jpeg 9ea727861a16740ca73ff711f23b1a12.jpeg

#16
coolpc96

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New trailer!


#17
cultofbyron

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For those commenting that you can't export models and import them into Skyrim - I would like to direct you to this: http://www.xbox.com/...Developer/Rules

 

As you can see, Fable is covered under the content usage agreement.  As long as content isn't charged for and the agreement is cited in all instances, it looks like using content from Fable: TLC would be fine.

 

I have been exporting models and converting them into Oblivion with some success.  It is complicated and time consuming, but I am only a novice.  Unfortunately Fable Explorer and Chocolate Box doesn't always export the models with all texture data intact, and the collision meshes need to be matched up manually, but other than that, it is possible.

 

Might be better to stick with simple items like static objects and some furniture, but someone with more experience than me might fare better.

 

All the best with the project!


Edited by cultofbyron, 27 May 2014 - 05:25 PM.


#18
coolpc96

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For those commenting that you can't export models and import them into Skyrim - I would like to direct you to this: http://www.xbox.com/...Developer/Rules
 
As you can see, Fable is covered under the content usage agreement.  As long as content isn't charged for and the agreement is cited in all instances, it looks like using content from Fable: TLC would be fine.
 
I have been exporting models and converting them into Oblivion with some success.  It is complicated and time consuming, but I am only a novice.  Unfortunately Fable Explorer and Chocolate Box doesn't always export the models with all texture data intact, and the collision meshes need to be matched up manually, but other than that, it is possible.
 
Might be better to stick with simple items like static objects and some furniture, but someone with more experience than me might fare better.
 
All the best with the project!

Thanks! We will think about it ..

#19
coolpc96

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