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Skip Fade mod


Atrea

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I think this mod will be quite popular as I heard many people hated the Fade. I don't think it's that bad, but I didn't like it and it doesn't add much to the story. I think it's not hard to do this because this console script could probably do it: runscript zz_wmp_debug

 

But I don't want to play around with that since I'm not experienced with DA Modding.

Thanks in advance!

 

atrea

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The Broken Circle Quest is one of my favourite parts of DA:O; I just love the part where you get sucked into the Fade and have to Island-hop to get out again. If there were a part I would want to skip it's the Korcari Wilds. After having played that bit through with every Origin character it gets to be a bit of pain having to "go through the motions". Whereas the Fade stays fun -well, for me it does.

 

Alehazar

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The Fade gives me a headache after a while and it TAKES A WHILE to do this part of the quest since you have to jump back and forth between the islands to first get abilities and then kill bosses. Or change "islands" to "labyrinth" because it's far from obvious where you should go. Ad to that that you have to go alone, taking away one of the big elements of the game.

 

No, I don't like the Fade. I'd use a mod like this.

 

Perhaps something that lets you jump straight from your own nightmare to Sloth. Just unlock the way so all the other stuff, save your companions etc, is optional.

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[....] because it's far from obvious where you should go. Ad to that that you have to go alone, taking away one of the big elements of the game.

 

No, I don't like the Fade. I'd use a mod like this.

[....]

 

After exploring the Raw Fade -acquiring the Mouse Shape- if you ask Niall about the different islands he will give you enough hints to know where to start. This is one of the most fun puzzles in the entire game. As for having to go it alone, that's where the Fade Shapes come in. They're not just for getting past the obstacles, if you shift tactically -and swiftly- you can use the different Shapes' special powers to defeat a lot of the vermin within this part of the Fade. That's why revisiting the different islands is not only mandatory, it's also boosts your chances of surviving the Fade. The Shapes you collect, the more "weapons" you have at your disposal. Since the Fade has its own reality -or surreality- it makes sense that the more conventional weapons and armor fall short of getting you through alive. As for your companions being unavailable until you free them and confront the Sloth Demon, that was the sole purpose of the Sloth Demon; to separate the Fellowship. as the others are trapped within their own nightmares and are unable to escape on their own accord, it only shows that your character has what it takes to either fight for survival, or being a strong leader that cares for his/her troops.

 

Mind you, I'm not opposing a mod that would allow you to skip this section of the game; if certain people would gladly use it, that's fine by me. I only wish to point out that this portion of the game can be great fun.

Whenever -on another playthrough- I get to a part of the game that think is a bit of a drag, I stop playing, save my game and continue when I'm ready for it. Then I just switch to another game to gve DA:O a bit of a rest. That's not always easy, but I found out it keeps the game more fun than frustrating. Whenever I get Orzammar playing as either Dwarf Origin, I now know it's time to save and quit -if I've been playing for a couple of hours that is.

 

Alehazar

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I understand the reasoning behind it. I just dislike the execution of it.

 

As for having to go it alone, that's where the Fade Shapes come in.

I think you misunderstood. I miss the ability to control several characters at once. The Fade Shapes are not same as having a party.

 

I also object to the notion that this was a puzzle. There are no mysteries about what you should do or any clues on where to go. It's just a matter of trying hole after hole and portal after portal, until you by trail and error find the right way. In such cases, I prefer linearity.

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I understand the reasoning behind it. I just dislike the execution of it.

 

As for having to go it alone, that's where the Fade Shapes come in.

I think you misunderstood. I miss the ability to control several characters at once. The Fade Shapes are not same as having a party.

 

I also object to the notion that this was a puzzle. There are no mysteries about what you should do or any clues on where to go. It's just a matter of trying hole after hole and portal after portal, until you by trail and error find the right way. In such cases, I prefer linearity.

 

We each and all have our favourite game bits; so it's a good thing DA:O has a lot to offer. But it's difficult for game designers to come up with a game that every gamer likes from start to finish and everything in between. Each and every game has its pros and cons and each gamer decides what they'd liked to have seen executed in a different way.

Which is why I prefer games designed for the personal computer; usually a toolkit is provided and the modding scene can try to implement enhancements or changes that a lot of likeminded people would like to see. And the diversity of those mods is only a good thing.

As to the notion of this Fade thing being a puzzle, that's just how I personally approached the whole bit. The challenge for me was using the Fade Shapes in such a tactical way that my character would survive the variety of death that was thrown at me; whether it'd be melee fighters, backstabbing rogues, archers, mages casting all sorts of spells, or burning demons.

Because my every attempt to simply Rambo my way through the different islands always ended in an untimely demise.

In my first playthrough I merely controlled my fellows to pick a lock or disarm/lay a trap. The fighting was played more in realtime than using the Pause button and instructing my fellows what to do next -yeah, I played on Easy level. My experience with this type of game is fairly limited, but I'm starting to pick up on the fun of controlling my party members and I've turned up the difficulty slider to normal. Maybe over time, I'll try the more difficult settings as well. I'm just getting the hang of this type of gameplay. Which probably explains why I enjoyed the Fade so much; I could do -nearly- everything with my Player character.

My fellows simply followed the game AI of the Tactic screen. (Took me a while to understand that this could keep my party alive for a bit longer.) Most of the games I've played sofar never really relied that much on party members or single followers. Like in Fallout3, I quickly decided I didn't want to use any of the available followers; while my PC was sneaking around, they only attracted unwanted attention. Anyway, I'm starting to ramble.

 

Let's enjoy the game. That's why we play, right?

 

Kind regards,

 

Alehazar

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I did a bit of research. It shouldn't be too hard:

cir300_sloth_demon.dlg Dialog to sent players away

cir300pt_fade case ENTER_FADE: // The player is sent to the Weisshaupt

case NIALL_SAYS_GOODBYE: // Niall leaves forever. Player goes back to real world.

 

Theoretically I could override the event ENTER_FADE and replace it with: UT_DoAreaTransition(CIR_AR_TOWER_FOURTH_FLOOR,CIR_WP_PC_RETURNS_FROM_FADE);

WR_SetPlotFlag(PLT_CIR000PT_LITANY, ESCAPED_FADE, TRUE, TRUE);

 

I will try to create this mod, but I still need a savegame before you talk to the sloth demon who teleports you to Weisshaupt.

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I did a bit of research. It shouldn't be too hard:

cir300_sloth_demon.dlg Dialog to sent players away

cir300pt_fade case ENTER_FADE: // The player is sent to the Weisshaupt

case NIALL_SAYS_GOODBYE: // Niall leaves forever. Player goes back to real world.

 

Theoretically I could override the event ENTER_FADE and replace it with: UT_DoAreaTransition(CIR_AR_TOWER_FOURTH_FLOOR,CIR_WP_PC_RETURNS_FROM_FADE);

WR_SetPlotFlag(PLT_CIR000PT_LITANY, ESCAPED_FADE, TRUE, TRUE);

 

I will try to create this mod, but I still need a savegame before you talk to the sloth demon who teleports you to Weisshaupt.

 

That's easy enough, I always save before I open the door that will trigger the Sloth Demon dialogue that will suck you into the Weisshaupt Fade. Where do you want it?

 

Alehazar

 

mods I have installed:

* Official:

- The Edge

- Dalish Promise Ring

- Memory Band

- The lucky Stone

- Blood Dragon Armor

- Warden's Keep

- The Stone Prisoner

- Return to Ostagar

 

* From DragonAgeNexus:

- Obisidan's Nobler Noble 2

- Kilgorin - Sword of Darkness

- Ancient Boots

- skill talent book

- tal_storage_chest

- Witch Robes for Elves

- Wilds Robe

 

And some other stuff that only uses the Override folder, but has no Dazip:

 

- AT_Leliana Sacred Ashes V1

- cousland (let's you upgrade your family sword and shield by selling them and buying them back once you've leveled up a bit)

- DesireDemonNude

- FreeLove

- LadyoftheForestNude

- NaturalBodies 1.00

- SexMovieAlwaysPlays

- WitchRobesElves (in conjunction with the Dazip)

- ZylchMorriganRobes

 

Official Game Patch 1.02a

Edited by Alehazar
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