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Vurts Coral


astrob0y

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Hi all, thank you for your kind advices.

I dont use 3.0 anymore mainly because its to buggy but also its more fun to find the mods which I want to use. Im also using the latest MGEXEgui, mlox (.60 mlox-base 2014-11-09) and MCP (2.1) and have found some of Vurts amazing Corals in the world. I wouldnt mind to see them everywhere in the water.

Im following Lougians advice to change some settings in the xe water.fx but for me its rather hard to understand what to do. I would be so happy if someone could post their tweaked underwater ini.

Edited by astrob0y
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Hello,

I found this : http://forums.bethsoft.com/topic/1462188-mge-xe-shaders-library-and-development/page-3?do=findComment&comment=23058207 (Vtastek post) maybe it can help you !

If you get a similar result as Vurt's underwater I would be very interresting in testing it :p

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Hello,

I found this : http://forums.bethsoft.com/topic/1462188-mge-xe-shaders-library-and-development/page-3?do=findComment&comment=23058207 (Vtastek post) maybe it can help you !

If you get a similar result as Vurt's underwater I would be very interresting in testing it :tongue:

 

Tried it out but gave me strange darkness around character and in the distant. Thank you for looking, much appreciated

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Oh, that's too bad, have you take a look at the rest of the thread ? Maybe there is some evolution for this shader !

Ive tried the newest underwater shader without any sucess, its total darkness with that one (the older one gave some visability). But the new surface is stunning :)

http://i.imgur.com/YUnnLId.jpg

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